How can we simulat the roughness in SIM? Atm we are not even close to the IRL races.
Do you have a idea to fix this?, comment please.
Me, Mozart and Jacob Holgersson tryde a really cool thing that is possible to do in my opinion.
1. After Moto 1 250, the host saving down the track with the erode.
2. Upload only the (i think it was) tileinfo and tilemap. (file is like 300kb big)
3. Then in 5min brake the 450 boys downloading the new small file.
4. When everyone is downloading the track, the host just adding the new track and restarting the server if they have to.
5. Add it to sim and join, a process that takes like maximum 2 min for a slow internet person.
It is going to make the erode more smooth and in the last 450 moto its going to be crazy, cool rough like IRL.
What do you think? Let me know
Sorry for my sick english lol