Alright listen to my point tho, a few of your lines are jagged, and yes I know the one onto the back is supposed to have somewhat of a curve up but you did that with the line above it as well, plus all the logos on the new v3 go over the vents anyways my point is the helmet aint bad at all, just minor fixes that can make it look wayyyyy better. Not trying to start beef, also next time please don't texture paint the entire helmet on hehehehe, not trying to start beef you seem like a cool guyMOTOZ293 wrote:JamesLayle721 wrote:
Upcoming Skins and Shader Maps #2
Re: Upcoming Skins and Shader Maps #2
Re: Upcoming Skins and Shader Maps #2
Been putting these off since the outriggers are a pain to line up and Scott decided to start adding designs to them but getting around to the 2020 colorways on the Prospects now.
Re: Upcoming Skins and Shader Maps #2
jlv wrote:This post is useless.
Re: Upcoming Skins and Shader Maps #2
I know the stripes don't match on the visor, to the shell..hard as hell lmao I'm somewhat new to this helmet thing
Re: Upcoming Skins and Shader Maps #2
Made this helmet tonight. Best one I have made IMO. Please let me know what you think!
jlv wrote:This post is useless.
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- Crushed Dissenter
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Re: Upcoming Skins and Shader Maps #2
niceJohn23 wrote:Made this helmet tonight. Best one I have made IMO. Please let me know what you think!
Discord: James Layle#0721
Re: Upcoming Skins and Shader Maps #2
Tried making my first ever custom helmet design tonight, pretty stoked on how it turned out!
Re: Upcoming Skins and Shader Maps #2
Some good new stuff here. Glad to see new skins are made constantly
Discord: StorkeN#6883 - StorkenMXS Youtube - StorkenMXS Instagram - StorkenMXS Facebook - TMFR on Faceboook
Re: Upcoming Skins and Shader Maps #2
if it was me I'd make the 23 on the right side go over so it isn't getting covered by the visor..looks sick though man !John23 wrote:Made this helmet tonight. Best one I have made IMO. Please let me know what you think!
Re: Upcoming Skins and Shader Maps #2
I have no clue how to do that. Is it with Blender?ColtHans wrote: if it was me I'd make the 23 on the right side go over so it isn't getting covered by the visor..looks sick though man !
jlv wrote:This post is useless.
Re: Upcoming Skins and Shader Maps #2
photoshopJohn23 wrote:I have no clue how to do that. Is it with Blender?ColtHans wrote: if it was me I'd make the 23 on the right side go over so it isn't getting covered by the visor..looks sick though man !
Re: Upcoming Skins and Shader Maps #2
Yeah. No clue how to do that lol. I'd love to, thoColtHans wrote:photoshopJohn23 wrote:I have no clue how to do that. Is it with Blender?ColtHans wrote: if it was me I'd make the 23 on the right side go over so it isn't getting covered by the visor..looks sick though man !
jlv wrote:This post is useless.
Re: Upcoming Skins and Shader Maps #2
All you do is put tho number over the visor part of the template and make it line up. What’s so hard about that?John23 wrote:Yeah. No clue how to do that lol. I'd love to, thoColtHans wrote:photoshopJohn23 wrote: I have no clue how to do that. Is it with Blender?
Re: Upcoming Skins and Shader Maps #2
the "making it line up" part.MOTOZ293 wrote:All you do is put tho number over the visor part of the template and make it line up. What’s so hard about that?John23 wrote:Yeah. No clue how to do that lol. I'd love to, thoColtHans wrote: photoshop
jlv wrote:This post is useless.
Re: Upcoming Skins and Shader Maps #2
well if you know blender this will save you time. Sace the png. go into blender and apply the png to the model and if it doesnt line up, adjust then apply again. if you dont use blender then you have to save png put it in game and if it doesnt line up adjust and repeatJohn23 wrote:the "making it line up" part.MOTOZ293 wrote:All you do is put tho number over the visor part of the template and make it line up. What’s so hard about that?John23 wrote: Yeah. No clue how to do that lol. I'd love to, tho