Post about creating and skinning models here
Hayden_Scott
Posts: 128 Joined: Mon Oct 21, 2019 9:06 am
Team: District D|Brainsick
Location: Western Australia
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by Hayden_Scott » Mon Jan 09, 2023 10:28 am
Interesting.
aeffertz
Posts: 4016 Joined: Sat Sep 06, 2014 7:01 am
Team: Studio ATE
Location: Wiscansin
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by aeffertz » Mon Jan 16, 2023 9:31 pm
jakespeasebruh
Posts: 195 Joined: Wed Sep 25, 2019 8:43 pm
Team: District Designs
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by jakespeasebruh » Mon Jan 30, 2023 5:56 am
Spark wrote: ↑ Mon Jan 09, 2023 1:29 am
If anyone has a 03-09 KX125 or knows someone that has 1 and would like to help with some references let me know
Spark#0197
Take my money
aeffertz
Posts: 4016 Joined: Sat Sep 06, 2014 7:01 am
Team: Studio ATE
Location: Wiscansin
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by aeffertz » Tue Jan 31, 2023 4:00 am
aeffertz
Posts: 4016 Joined: Sat Sep 06, 2014 7:01 am
Team: Studio ATE
Location: Wiscansin
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by aeffertz » Fri Mar 10, 2023 3:11 am
aeffertz
Posts: 4016 Joined: Sat Sep 06, 2014 7:01 am
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Location: Wiscansin
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by aeffertz » Sun Mar 26, 2023 2:48 am
Low poly + norm and textures. Anybody else still making stuff?
aeffertz
Posts: 4016 Joined: Sat Sep 06, 2014 7:01 am
Team: Studio ATE
Location: Wiscansin
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by aeffertz » Sun Apr 02, 2023 5:44 pm
EKS Lucid/Factory Ride/Alpinestar goggle. Low poly + norm
Spark
Posts: 45 Joined: Sun Jan 06, 2019 5:48 pm
Team: Spark Gang
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by Spark » Wed May 10, 2023 12:53 am
aeffertz
Posts: 4016 Joined: Sat Sep 06, 2014 7:01 am
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Location: Wiscansin
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by aeffertz » Wed May 10, 2023 1:25 am
Hell yeah.
aeffertz
Posts: 4016 Joined: Sat Sep 06, 2014 7:01 am
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Location: Wiscansin
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by aeffertz » Tue May 23, 2023 4:38 am
WellsMX524
Posts: 2089 Joined: Sun Feb 05, 2012 7:23 am
Team: Aspect Visual Co.
Location: Illinois/Wisconsin
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by WellsMX524 » Tue May 23, 2023 5:37 am
aeffertz
Posts: 4016 Joined: Sat Sep 06, 2014 7:01 am
Team: Studio ATE
Location: Wiscansin
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by aeffertz » Tue May 23, 2023 6:39 am
WellsMX524 wrote: ↑ Tue May 23, 2023 5:37 am
These look insane!
Thanks! It feels nice to exercise my skills outside of helmets and goggles for a change.
Can't wait to texture them and add more high poly details or the norm.