Upcoming Models #2
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Re: Upcoming Models #2
Everything will be put out on the model release,the blend because I still to this day know I wouldn't have learned shit if it wasn't for people like p2sta, and others like them. putting out files.the psd,then a saf for people who want quick skins.
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Re: Upcoming Models #2
Thanks man and good job learning all of this cool stuff and using itmx985 wrote:Everything will be put out on the model release,the blend because I still to this day know I wouldn't have learned shit if it wasn't for people like p2sta, and others like them. putting out files.the psd,then a saf for people who want quick skins.

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Re: Upcoming Models #2
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Re: Upcoming Models #2
I honestly also like the original style a lot better, putting newer plastics on usually screws it up.Mcguire103 wrote:ugly to you. damn beautiful to me
d4u5d6u7 wrote:good staff, nice skins, like
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Re: Upcoming Models #2
Sorry everyone, was moving and just got wifi setup today.. here is the normal map bakes on the lp to keep you guys interested
.. almost done everyone!




Re: Upcoming Models #2
Can you make it so that the plastic that wraps around the barpad is "tighter". Looks great!vortexracingleader wrote:Sorry everyone, was moving and just got wifi setup today.. here is the normal map bakes on the lp to keep you guys interested.. almost done everyone!
[img]https://i.gyazo.com/1a93a3f5a8602cf2186 ... 75.png[img]

Re: Upcoming Models #2
yasehm24 wrote:Can you make it so that the plastic that wraps around the barpad is "tighter". Looks great!vortexracingleader wrote:Sorry everyone, was moving and just got wifi setup today.. here is the normal map bakes on the lp to keep you guys interested.. almost done everyone!
[img]https://i.gyazo.com/1a93a3f5a8602cf2186 ... 75.png[img]

Re: Upcoming Models #2
Quick question for the pros here...
This is my first time using the sculpt tool in blender and baking a normal map. Everything seemed to be going alright except when I baked it, the normal map seems to be inverting itself along random seams... I tried selecting both objects and recalculating the outside, but it didn't seem to change anything. Any ideas?

This is my first time using the sculpt tool in blender and baking a normal map. Everything seemed to be going alright except when I baked it, the normal map seems to be inverting itself along random seams... I tried selecting both objects and recalculating the outside, but it didn't seem to change anything. Any ideas?


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Re: Upcoming Models #2
also for the pros .. how can i make something double sided like front front fender ive noticed some models just have a duplicate sitting underneath but i dont want to and cant do that. not only to see the other side of it in game lol but so can skin it to. sorry for noobin dont really know what im doing here



Re: Upcoming Models #2
escuse me
i'm trying do do the alta motors redshift mx...
i'm modelling but the problem i have is the same:
the model is ok. i exported it. BUT I see the inside of some parts when I should see the outside of each piece ..
how do I resolve this?
which is the command that allows me to change the side of the view?

i'm trying do do the alta motors redshift mx...
i'm modelling but the problem i have is the same:
the model is ok. i exported it. BUT I see the inside of some parts when I should see the outside of each piece ..
how do I resolve this?
which is the command that allows me to change the side of the view?

Re: Upcoming Models #2
Looks like you put the same UV for two things that are however sculpted differently. Basically every part will need own UV before baking a norm. After you got the norm, you can duplicate and rotate these parts freely. Mirroring doesn't work for MXS though or the mirrored side norm will show up wrong.aeffertz wrote:Quick question for the pros here...
This is my first time using the sculpt tool in blender and baking a normal map. Everything seemed to be going alright except when I baked it, the normal map seems to be inverting itself along random seams... I tried selecting both objects and recalculating the outside, but it didn't seem to change anything. Any ideas?
I have asked the same question here when I started modeling years agogusma wrote:escuse me
i'm trying do do the alta motors redshift mx...
i'm modelling but the problem i have is the same:
the model is ok. i exported it. BUT I see the inside of some parts when I should see the outside of each piece ..
how do I resolve this?
which is the command that allows me to change the side of the view?

Got answer and it's the face normal direction. You have to invert your normals in parts that are not showing up right. Google "inverting normals" and you will get a bunch of deeper help there.
All the faces have only one side that will show up in game because of game engine. This is exactly why Mcguire is trying to make his front fender double sided:
It's just basically modeling nothing else. For front fender just select the fender edge, extrude it and scale inwards. That is where I start usually. Also the way that works is to duplicate the front fender and make the interior from that (maybe decrease the polycount), then merging the edge vertices of these parts together with alt+M. Then there is the automatic merging if you have skills for that tool, which would make the workflow pretty fast.Mcguire103 wrote:also for the pros .. how can i make something double sided like front front fender ive noticed some models just have a duplicate sitting underneath but i dont want to and cant do that. not only to see the other side of it in game lol but so can skin it to. sorry for noobin dont really know what im doing here![]()
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Re: Upcoming Models #2
vortexracingleader wrote:Sorry everyone, was moving and just got wifi setup today.. here is the normal map bakes on the lp to keep you guys interested.. almost done everyone!

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Re: Upcoming Models #2
I did the BUD Racing headstock for Brandon Roland use on BikeGraphix Team


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Re: Upcoming Models #2
your on the team foolsilverskate wrote:I did the BUD Racing headstock for Brandon Roland use on BikeGraphix Team