Upcoming Skins and Shader Maps #2

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BuddyTheElf
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Re: Upcoming Skins and Shader Maps #2

Post by BuddyTheElf »

Those fork clamps...

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Poo brown isn't a good look for them in my opinion. I would have gone for silver, black, titanium or blue.
KTM57
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Re: Upcoming Skins and Shader Maps #2

Post by KTM57 »

I think you've had too many creme eggs and too much tea. I love that color. It looks a lot better under strong lighting.

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Atom6246
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Re: Upcoming Skins and Shader Maps #2

Post by Atom6246 »

BuddyTheElf wrote:Those fork clamps...

Image

Poo brown isn't a good look for them in my opinion. I would have gone for silver, black, titanium or blue.
I agree I would go with silver or black
BuddyTheElf
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Re: Upcoming Skins and Shader Maps #2

Post by BuddyTheElf »

Post a picture of it under strong lighting. It looks poo brown to me whereas the real thing doesn't although I can see that it's a hard colour to try and replicate in the game.

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Ronny_Rocket
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Re: Upcoming Skins and Shader Maps #2

Post by Ronny_Rocket »

I'd say its a deep red, I really like it. We had it on are MotoTech bikes.
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DCreedz#523
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Re: Upcoming Skins and Shader Maps #2

Post by DCreedz#523 »

DCreedz#523 wrote:
DCreedz#523 wrote:Image
This is a new skin I'm creating.
Feedback Welcome.
Things that will be changed:
-The swingarm (obviously)
-The seat
-The airbox graphics (logos will be spaced)
So just let me know what else you think I should add to that list.
P.s- Can someone help me out in the area that I need to get all my logos and skinning less pixelated.
BUMP
So I know it's hard to tell but let me know which side is better.
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BUMP-someone give me some feedback.
Can someone help me out in the area that I need to get all my logos and skinning less pixelated.
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Scotty226
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Re: Upcoming Skins and Shader Maps #2

Post by Scotty226 »

Skinning shouldn't be pixelated if you are using the pen tool properely and use the largest logo size you can find and unless you trace them they will always be pixelated.
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DCreedz#523
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Re: Upcoming Skins and Shader Maps #2

Post by DCreedz#523 »

Scotty226 wrote:Skinning shouldn't be pixelated if you are using the pen tool properely and use the largest logo size you can find and unless you trace them they will always be pixelated.
nah my skinning isn't pixelated that bad. only my logo's. Look at the front fender
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m121c
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Re: Upcoming Skins and Shader Maps #2

Post by m121c »

MotoX745 wrote:
KTM57 wrote:Image
August, on that Adept logo on the shroud i would make it line up with the bottom green line, just something to try not sure how it would look. Other then that it looks sick.
Why does that look like my png just edited really shitty on the old model?
m121c
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Re: Upcoming Skins and Shader Maps #2

Post by m121c »

Didn't take a close enough look nevermind haha I need to go to sleep. :lol:
KTM57
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Re: Upcoming Skins and Shader Maps #2

Post by KTM57 »

Look out, Ohagan.
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m121c
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Re: Upcoming Skins and Shader Maps #2

Post by m121c »

Got that right. :twisted:
Scotty226
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Re: Upcoming Skins and Shader Maps #2

Post by Scotty226 »

gyazo quality :lol: My P2sta comp bike in mxs, galaxy version to come soon 8)
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I got the template legit, so chill out.
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Ohagan75
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Re: Upcoming Skins and Shader Maps #2

Post by Ohagan75 »

m121c wrote:Got that right. :twisted:
Hey that's rude.
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juniormx11
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Re: Upcoming Skins and Shader Maps #2

Post by juniormx11 »

worth going through the effort to finish and negotiate a release? :?

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