2009 KX250F
-
mulishatroop88
- Posts: 749
- Joined: Mon Mar 17, 2008 6:47 pm
- Team: Privateer
- Location: Lake Havasu AZ
Re: 2009 KX250F
ok jlv this is where the rider_body-xxxx option becomes useful in bike models 
WHOA THERE
-
Wilson
- Posts: 987
- Joined: Fri Dec 07, 2007 3:22 am
- Team: Privateer
- Location: Vegas
-
Break.
- Posts: 77
- Joined: Sun May 17, 2009 4:06 pm
Re: 2009 KX250F
Yeah at the very tip? I know its not finished yet...think im going to have to find a Kawasaki dealer and take some pics because im unsure how the sub-frame/fender/side plates meet...i'll sort it..just cant find a reference pic....i'll work on it when i finish work tonight and post a new update...nickmx wrote:the back fender doesnt look right
-
Break.
- Posts: 77
- Joined: Sun May 17, 2009 4:06 pm
Re: 2009 KX250F
Small update just an ambient occlusion render...the rear mud guard is sorted...ill work on it more tomorrow..not had much time as i thought tonight.
- Attachments
-
- 1.jpg
- (89.58 KiB) Downloaded 476 times
-
hvpunk62
- Posts: 2658
- Joined: Tue Nov 04, 2008 11:42 pm
Re: 2009 KX250F
awesome looks more like an 08 though luiz is doing the 09 n im skinning it but continue
-
Mbutler183
- Crushed Dissenter
- Posts: 1929
- Joined: Tue Feb 17, 2009 9:57 pm
- Team: Creme Egg
Re: 2009 KX250F
nah them number plates definitely look like an 09hvpunk62 wrote:awesome looks more like an 08 though luiz is doing the 09 n im skinning it but continue
-
MXloverSam40
- Posts: 479
- Joined: Sun Mar 08, 2009 5:52 pm
- Team: Privateer
Re: 2009 KX250F
crossbar! no fat bars! i forgot to mention that but the kawasakis come with renthal 7/8 bars
Team RedBull Riders
- MXloverSam40 - Shane78 - Zane - sam-brinkley -
*New Answer Lightning Gear*
*Download Gear and Bikes here*
*NEW MX Simulator Video*
- MXloverSam40 - Shane78 - Zane - sam-brinkley -
*New Answer Lightning Gear*
*Download Gear and Bikes here*
*NEW MX Simulator Video*
-
Break.
- Posts: 77
- Joined: Sun May 17, 2009 4:06 pm
Re: 2009 KX250F
Yeah i just hated cross bars when i rode...so i put fat bars on...I'll do both...also its more tris doing cross bars so i thought it might save a little
...and its definitely an 09...everything is modeled exactly from it...its will look a lot better when I've textured it...i have tomorrow off work so I'll put in some work on it and hopefully get it all modeled so i can start unwrapping it...Break.
- Attachments
-
- 2009.jpg
- (149.62 KiB) Downloaded 338 times
-
DJ99X
- Posts: 15524
- Joined: Tue Jan 15, 2008 11:36 am
- Location: Land Down Under
Re: 2009 KX250F
Looks awesome. What program are you using there?
-
Break.
- Posts: 77
- Joined: Sun May 17, 2009 4:06 pm
Re: 2009 KX250F
Autodesk Maya 2008...its like 3DS Max but I think the majority of Game Developers use Maya...(over here in the UK), so its worth picking up. They're both made by Autodesk now anyway so it basically comes down to personal taste...
-
yomo
- Posts: 1930
- Joined: Tue Apr 22, 2008 10:00 am
Re: 2009 KX250F
See Dj, i told you blender wasnt the bee's knees of modelingDJ thinking to him self wrote:But i thought blender was the best
![]()

-
DJ99X
- Posts: 15524
- Joined: Tue Jan 15, 2008 11:36 am
- Location: Land Down Under
Re: 2009 KX250F
When did I ever say Blender was the best
I just said that its best to use blender for this game as theres no mucking round converting stuff.
BTW Break, I would try to get the bike into the game properly first before you unwrap it. That way, theres no need to re unwrap stuff when you need to make changes
BTW Break, I would try to get the bike into the game properly first before you unwrap it. That way, theres no need to re unwrap stuff when you need to make changes
-
hvpunk62
- Posts: 2658
- Joined: Tue Nov 04, 2008 11:42 pm
Re: 2009 KX250F
this is a bummer now that i started skinning luiz kx yours will probably be released first =[ so my work would be wasted
-
Break.
- Posts: 77
- Joined: Sun May 17, 2009 4:06 pm
Re: 2009 KX250F
Not at all mate...im trying to get myself into the games design industry and if the same applies to yourself then its always good for your portfoliohvpunk62 wrote:this is a bummer now that i started skinning luiz kx yours will probably be released first =[ so my work would be wasted
Nah mate..i'll have to unwrap 1st as i want to texture it properly so it's fully textured in Maya...and im a bit of a neat freak with modeling/slight OCD heh...ive not used Photoshop since uni tho so i'll be a little rusty :S...cheers for the advice and crit tho dude...DJ wrote: BTW Break, I would try to get the bike into the game properly first before you unwrap it. That way, theres no need to re unwrap stuff when you need to make changes
-
Break.
- Posts: 77
- Joined: Sun May 17, 2009 4:06 pm
Re: 2009 KX250F
Hey...here's a wheel I've normal mapped...ignore the spokes, they wont be modeled...(they'll just be an alpha), but the rim and the wheel are low poly...with a high poly model mapped onto them...just wondered what you guys thought and if its worth doing it for the whole model...because i don't know if they'll show up in game? Anyway give us some crit. Break.
- Attachments
-
- Normal 1.jpg
- (124.82 KiB) Downloaded 161 times
