3d solidworks model

Post about creating and skinning models here
Kording
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Re: 3d solidworks model

Post by Kording »

Tennis, Basketball and Baseball all requires one ball
Motocross requires two!
p2sta
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Re: 3d solidworks model

Post by p2sta »

pipes for them hd bikes :P

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p2sta
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Re: 3d solidworks model

Post by p2sta »

sorry wrong topic :D
ddmx
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Re: 3d solidworks model

Post by ddmx »

Kording wrote:But it does not work the other way around ?
In my understanding CAD software is basicly used for, I would call it, "real live modeling" such as CNC cutting/turning. In order to do that a CNC lathe for example needs specific measurements. Would it be possible to get those measurement/data from 3ds max ?
With CAD software, you can create a few different types of objects.

The first being the most common thought of with CAD software, and that is solid models. Solid models have volume. When a solid model is loaded to a CNC for example, it outputs location layer by layer to shave away, which is not part of the solid body. CNC software handles these calculations.

The second common method of modeling with CAD software is surface modeling. Surface modeling is similar to polygonal modeling (3ds Max, Blender, etc) in that you are modeling with infinitely thin geometry. The difference being that surface modeling can be compared to vector graphics within PS or AI. Surface modelling is based on mathematical equations and thus as you zoom in, there is no appearance of "pixelation" as the shapes are constantly being recalculated. Polygonal modeling creates polygons which as we all know are point to point polygons which create a piece of geometry and be seen in all types of video games and CGI.

I would think it's possible to use a CNC on model created using surfaces or polygonal techniques. You would however have to incorporate normals calculations to determine what is "inside" of the body and what is "outside" of the body. I'm sure somewhere in the www there is software that can do this for closed loop bodies.
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