Been at hard work trying to model these last months and finally i'm getting somewhere(at least i think so) been having some faces/vertex'es problem, you know the hole merge-ing vertex-es and stuff(i know my english is top notch)
been working on a ford f100 and i think it looks pretty good, haven't had any problems whit it so far hopefully im starting to understand this better trying to have it as low poly as possible, 151 face'es and its half way done
Sandhapper wrote:I have a problem when I smooth my bike in Blender. When i click on smooth, there are some parts "black", and when hit ctrl+n on my keyboard its still "black" (but not that much as before)
Can someone help me with this problem?
Already thx
check for flipped normals thats what it always with me just go to texture mode or texture paint which ever its called and see if they r flipped
magnusson wrote:ok my car is 3 objects, but i want it to be 1 object, hope you guys understand there must be somehow to merge selected object to 1 or what?
Select all objects, hit ctrl+J and you are done
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well in 3ds max, I usually select edges I want to have hard and hit "split" button in editable poly menu...also you can select polys you want to be one smoothing group and hit "detach" (set to detach as element)
in blender you can do it same way, but when you have selected what you need, hit "Y" key for splitting it...or there is some kind of modifier that people use, but I never tried it