Upcoming Models #2
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Voutare
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Re: Upcoming Models #2
Alright. I wasn't sure if I should hold off because it is such a massive object. I know some games don't handle huge meshes too well. Bf1942 comes to mind.

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stevoktm
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Re: Upcoming Models #2
Got bored and thought i would practice my modelling skills and came up with this rmz frame and subframe.



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mace-x
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Re: Upcoming Models #2
looks good stevo 

Massacre ftw!
the human stupidity and the universe are unlimited, and im not totally sure about the universe...
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stevoktm
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attacker5
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Re: Upcoming Models #2
The beginning... Rmz250 2011




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KTM57
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Re: Upcoming Models #2
Shouldn't you clean up the KX first?
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CapperMxFreak
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Re: Upcoming Models #2
Stevoktm and me are working on one to!






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KTM57
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Re: Upcoming Models #2
Sorry to be harsh, I shouldn't have posted that.
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Pumaxcs
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Re: Upcoming Models #2
Sometimes truth hurts.KTM57 wrote:Sorry to be harsh, I shouldn't have posted that.
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mx team 24120
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Duckstream
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Re: Upcoming Models #2
Pumaxcs wrote:Sometimes truth hurts.KTM57 wrote:Sorry to be harsh, I shouldn't have posted that.
ahhahahaha
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dudy#75
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Re: Upcoming Models #2
why nobody wants to model a 250 2 stroke or something like thatCapperMxFreak wrote:Stevoktm and me are working on one to!![]()
http://i918.photobucket.com/albums/ad30 ... -57-75.png
http://i918.photobucket.com/albums/ad30 ... -39-01.png
http://i918.photobucket.com/albums/ad30 ... -38-97.png
and i know that it would act like a 125
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Mona
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Re: Upcoming Models #2
I hope you aren't meaning to finish and release this. No offense, but you need to get the first one fixed before you go make a second.attacker5 wrote:The beginning... Rmz250 2011
http://i612.photobucket.com/albums/tt20 ... ase2-1.jpg
http://i612.photobucket.com/albums/tt20 ... ase2-2.jpg
I'm glad I'm not the only one who thinks so.KTM57 wrote:Shouldn't you clean up the KX first?
Remember that you don't need parts like the subframe, because you won't see them.CapperMxFreak wrote:Stevoktm and me are working on one to!![]()
The plastics are pretty high poly.mx team 24120 wrote:do u have subsurf the parts ? because its look too hi polys
To CapperMX; try remaking the shrouds, seat, gas tank, and back fender. Have everything connected, and try to use a bit less polys.
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stevoktm
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Re: Upcoming Models #2
To be honest i dont think we are going to make a huge release of this bike, as it is more to practice our skills at modelling but i suppose if there is demand for it we could release it and people with decent computers could run it, this is the first thing we have actually modelled for this game. Maybe attackers rmz would be a big public release. Although we would like to get it within the boundary of the correct number of poly's, it isn't our main goal for the bike.mx team 24120 wrote:do u have subsurf the parts ? because its look too hi polys

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CapperMxFreak
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Re: Upcoming Models #2
stevoktm wrote:To be honest i dont think we are going to make a huge release of this bike, as it is more to practice our skills at modelling but i suppose if there is demand for it we could release it and people with decent computers could run it, this is the first thing we have actually modelled for this game. Maybe attackers rmz would be a big public release. Although we would like to get it within the boundary of the correct number of poly's, it isn't our main goal for the bike.mx team 24120 wrote:do u have subsurf the parts ? because its look too hi polys


