Upcoming Models #2

Post about creating and skinning models here
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Voutare
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Re: Upcoming Models #2

Post by Voutare »

Alright. I wasn't sure if I should hold off because it is such a massive object. I know some games don't handle huge meshes too well. Bf1942 comes to mind.
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stevoktm
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Re: Upcoming Models #2

Post by stevoktm »

Got bored and thought i would practice my modelling skills and came up with this rmz frame and subframe.

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mace-x
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Re: Upcoming Models #2

Post by mace-x »

looks good stevo :)
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stevoktm
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Re: Upcoming Models #2

Post by stevoktm »

Thanks, i might possibly have an update tommorow.
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attacker5
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Re: Upcoming Models #2

Post by attacker5 »

The beginning... Rmz250 2011

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KTM57
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Re: Upcoming Models #2

Post by KTM57 »

Shouldn't you clean up the KX first?
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CapperMxFreak
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Re: Upcoming Models #2

Post by CapperMxFreak »

Stevoktm and me are working on one to! :D

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KTM57
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Re: Upcoming Models #2

Post by KTM57 »

Sorry to be harsh, I shouldn't have posted that.
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Pumaxcs
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Re: Upcoming Models #2

Post by Pumaxcs »

KTM57 wrote:Sorry to be harsh, I shouldn't have posted that.
Sometimes truth hurts.
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Everytime you post something stupid, a baby gets punched in the face. Please be smart, for the children.
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jlv wrote: Thu Nov 05, 2020 1:09 am Pumaxcs would know better than I do.
mx team 24120
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Re: Upcoming Models #2

Post by mx team 24120 »

do u have subsurf the parts ? because its look too hi polys :shock:
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Duckstream
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Re: Upcoming Models #2

Post by Duckstream »

Pumaxcs wrote:
KTM57 wrote:Sorry to be harsh, I shouldn't have posted that.
Sometimes truth hurts.

ahhahahaha :D puma pwnd.
dudy#75
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Re: Upcoming Models #2

Post by dudy#75 »

why nobody wants to model a 250 2 stroke or something like that
and i know that it would act like a 125 :(
Mona
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Re: Upcoming Models #2

Post by Mona »

I hope you aren't meaning to finish and release this. No offense, but you need to get the first one fixed before you go make a second.
KTM57 wrote:Shouldn't you clean up the KX first?
I'm glad I'm not the only one who thinks so.
CapperMxFreak wrote:Stevoktm and me are working on one to! :D
Remember that you don't need parts like the subframe, because you won't see them.
mx team 24120 wrote:do u have subsurf the parts ? because its look too hi polys :shock:
The plastics are pretty high poly.

To CapperMX; try remaking the shrouds, seat, gas tank, and back fender. Have everything connected, and try to use a bit less polys.
stevoktm
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Re: Upcoming Models #2

Post by stevoktm »

mx team 24120 wrote:do u have subsurf the parts ? because its look too hi polys :shock:
To be honest i dont think we are going to make a huge release of this bike, as it is more to practice our skills at modelling but i suppose if there is demand for it we could release it and people with decent computers could run it, this is the first thing we have actually modelled for this game. Maybe attackers rmz would be a big public release. Although we would like to get it within the boundary of the correct number of poly's, it isn't our main goal for the bike.
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CapperMxFreak
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Re: Upcoming Models #2

Post by CapperMxFreak »

stevoktm wrote:
mx team 24120 wrote:do u have subsurf the parts ? because its look too hi polys :shock:
To be honest i dont think we are going to make a huge release of this bike, as it is more to practice our skills at modelling but i suppose if there is demand for it we could release it and people with decent computers could run it, this is the first thing we have actually modelled for this game. Maybe attackers rmz would be a big public release. Although we would like to get it within the boundary of the correct number of poly's, it isn't our main goal for the bike.
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