Upcoming Skins and Shader Maps #2
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Jones221
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mxracer118
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Re: Upcoming Skins and Shader Maps #2
Damn those look SOOO good. You should make a 2010 white color too though.

DJ99X wrote:Putting forum quotes in your signature is gay as fuck
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FactoryBR21
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Re: Upcoming Skins and Shader Maps #2
Holy shit man , I just felt so poor and small
Mbutler183 wrote:I remember when we had to play mva instead of mxs, what a load of shit that was.
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Twitch
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Marlon#8
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adhkcrfhonda
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Re: Upcoming Skins and Shader Maps #2
dammmm gio. looks real good. i really think you should take off the dirt. nothing looks better than brand new clean stuff

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mx4life
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hvpunk62
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Re: Upcoming Skins and Shader Maps #2
yea the boots look mad real ...dirt not so much
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ddmx
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Re: Upcoming Skins and Shader Maps #2
Gio, please please tell me these work for my model... *pouty face*giopanda wrote:colors and normal maps are done..still have to work on the specular and they're done.
little update
http://img22.imageshack.us/img22/4268/tech10preview.jpg
http://img94.imageshack.us/img94/5171/t ... eview2.jpg
You are amazing at what you do, the absolute best this community has seen, hands down.
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REIDY-171
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Re: Upcoming Skins and Shader Maps #2
ddmx wrote:
Gio, please please tell me these work for my model... *pouty face*
You are amazing at what you do, the absolute best this community has seen, hands down.
I see a seam at the back of the boot. I know your model has that. Does showtimes? I tried to download the template and wireframe to look but the file was deleted.

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hvpunk62
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Re: Upcoming Skins and Shader Maps #2
yep same uvw layout for the boots 
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Pumaxcs
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Re: Upcoming Skins and Shader Maps #2
I think the amount of dirt you have on it is fine, though I'd like to see the 09 white boots and not the 08 but I wouldn't complain.
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iceman967
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Re: Upcoming Skins and Shader Maps #2
i know that this should go in the skins questions thread, but its relevant.
how do you guys get your _norm to be so smooth, when I make mine on a 16 bit document, it comes out all lumpy out of L3DT... Do you guys use a different program to create them or am I just not clicking something?
how do you guys get your _norm to be so smooth, when I make mine on a 16 bit document, it comes out all lumpy out of L3DT... Do you guys use a different program to create them or am I just not clicking something?
"Just don't lose... ever" (James "bubba" Stewart-The Great Outdoors: A Constant War)
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Mikey
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Re: Upcoming Skins and Shader Maps #2
With these boots, the NIke boots, and gearne boots its just clear that we need to be able to choose our own boots... Great Work
My photography work
www.mikeowenphotographer.com
www.mikeowenphotographer.com


- APS_Marlon

