Upcoming Skins and Shader Maps #2

Post about creating and skinning models here
Spazz
Posts: 292
Joined: Wed Sep 16, 2009 2:24 am

Re: Upcoming Skins and Shader Maps #2

Post by Spazz »

Thanks. Do you like the rest too? Besides the bottom white, still havent figured out what to do there.
Spazz
Posts: 292
Joined: Wed Sep 16, 2009 2:24 am

Re: Upcoming Skins and Shader Maps #2

Post by Spazz »

Double post

Forgot the pic of the other side. Did i too good replicating sides?
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adhkcrfhonda
Posts: 1526
Joined: Sun Dec 14, 2008 4:46 pm

Re: Upcoming Skins and Shader Maps #2

Post by adhkcrfhonda »

TimFerry15 wrote:
KTM57 wrote:Well, it's very easy to do, but it doesn't transfer over to skinning very well.

First, make a very large file in PS. (I made a 38x38 inch)
Now set the image mode to grayscale.
Then make a black/white gradient across the image. Don't use any alpha.
Now go filter>pixelate>halftone dots
Play around with the top value if you want, I did 25 for my large document. (it's the radius of the dots)
Then what I did was select the outside color (which was white because black was in the middle) and go select>similar and delete all of it, then select>inverse (shift+ctrl+i?) and fill it with the pink color.
There's no "Color to Alpha" and "Colorify" tools in PS?

In gimp, all you do is:
1) Make a black to white gradient
2) Filters > Distorts > Newsprint
3) "Color to Alpha" - Black - takes the black out
4) "Colorify" - Make the white dots whatever color you want
cool thanks guys, i am making the 2011 one gear now.
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Garasaki
Posts: 1959
Joined: Mon Feb 04, 2008 4:33 pm

Re: Upcoming Skins and Shader Maps #2

Post by Garasaki »

KTM57 wrote:That's basically what I did, but I used fill instead of a color overlay.
They accomplish the same thing, but color overlay has some advantages to consider:

Super easy to change color
You can add other overlays, such as pattern or gradient overlays
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DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
enzopersson
Posts: 1598
Joined: Thu Jan 31, 2008 8:38 pm
Team: Privateer

Re: Upcoming Skins and Shader Maps #2

Post by enzopersson »

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MxRyan195
Posts: 603
Joined: Sat Oct 25, 2008 2:43 am
Team: TiLube Husqvarna
Location: Florida hoe

Re: Upcoming Skins and Shader Maps #2

Post by MxRyan195 »

Fly Kinetic 2011 and Shoei Dash

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guibubba
Posts: 50
Joined: Sun Jun 27, 2010 5:49 pm

Re: Upcoming Skins and Shader Maps #2

Post by guibubba »

i´ll make new goggles to match this skin .. :D


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DJ99X
Posts: 15524
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: Upcoming Skins and Shader Maps #2

Post by DJ99X »

Please put some effort into making a norm/spec map this time!
excelmx112
Posts: 406
Joined: Tue Jul 27, 2010 4:19 pm

Re: Upcoming Skins and Shader Maps #2

Post by excelmx112 »

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guibubba
Posts: 50
Joined: Sun Jun 27, 2010 5:49 pm

Re: Upcoming Skins and Shader Maps #2

Post by guibubba »

DJ99X wrote:
Please put some effort into making a norm/spec map this time!
ok man.. i´ll make one norm to goggles .. u want help me witch this ? PM plz :D
DJ99X
Posts: 15524
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: Upcoming Skins and Shader Maps #2

Post by DJ99X »

.... wasnt talking to you
guibubba
Posts: 50
Joined: Sun Jun 27, 2010 5:49 pm

Re: Upcoming Skins and Shader Maps #2

Post by guibubba »

FAIL REPLIC ! SRY DJ ! hahahahahah
guibubba
Posts: 50
Joined: Sun Jun 27, 2010 5:49 pm

Re: Upcoming Skins and Shader Maps #2

Post by guibubba »

SOON
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KTM57
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Location: TX
Contact:

Re: Upcoming Skins and Shader Maps #2

Post by KTM57 »

Spazz wrote:Thanks. Do you like the rest too? Besides the bottom white, still havent figured out what to do there.
Yeah I like it. But did you totally redraw it on the other side or just flip the graphic?
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