2010 YZ250F: Skin deadline in first post

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NIKK SPILLANE #244
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Re: 2010 YZ250F: Wireframe *Updated 3rd March*

Post by NIKK SPILLANE #244 »

eSAyeM wrote:
tyskorn wrote:So,I think I'm done,just let me know if everything is good and if you want me to send it to you DJ.
Thanks
http://img697.imageshack.us/img697/3990/rargle.png
http://img101.imageshack.us/img101/8338 ... rargle.png
It still needs a lot of work. More... something. Just way too plain, simple is good but plain isn't.
i thought the same, only the back end looks plain. it might not look plan when it has numbers on it though
Judan
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Re: 2010 YZ250F: Wireframe *Updated 3rd March*

Post by Judan »

[/size]
tyskorn wrote:So,I think I'm done,just let me know if everything is good and if you want me to send it to you DJ.
Thanks
http://img697.imageshack.us/img697/3990/rargle.png
http://img101.imageshack.us/img101/8338 ... rargle.png
Hmm mabye not use the "Elliptical Marquee Tool" then "stroke path" or the "Lasso Tool" then "Stroke Path" followed by "Copy pasta logos" which is then followed by the " Gradient Tool", and make a well made, time spent on design.

Also show it as a flat image. ( Everything looks good when shaded on the bike itself ).

I had to let my rage out
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Kembo693
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Re: 2010 YZ250F: Wireframe *Updated 3rd March*

Post by Kembo693 »

Oh god i cant wait this to finish, I wanna ride that thing!
tyskorn
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Re: 2010 YZ250F: Wireframe *Updated 3rd March*

Post by tyskorn »

First off,the logos are most definately not copy and pasted.I have spent plent of time on this bike making logos and shading the pipe.I used no gradients so idk why everyone keeps saying I am.And I have changed some of the design but will fix more because I want this to be released with the pack but I feel DJ does not like it.So,I think I will just start over with most of the design.
MessiaH
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Re: 2010 YZ250F: Wireframe *Updated 3rd March*

Post by MessiaH »

tyskorn wrote:I used no gradients
Shame on you!

This is most probably why you do not understand why other's aren't as impressed as you want them to be. Why is this so; A average skilled Photoshop user could do what you presented to us in 20 to 30 minutes max.

So my tip to you; Start using gradients and learn to work with them.
tyskorn
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Re: 2010 YZ250F: Wireframe *Updated 3rd March*

Post by tyskorn »

Gradients on what though?The graphics.If that is what you mean then I have restarted and am using gradients on the graphics.The only gradient I used there was one set to multiply on the shrouds because MR.Two said to,haha.
Garasaki
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Re: 2010 YZ250F: Wireframe *Updated 3rd March*

Post by Garasaki »

I guess I wonder why the little circles suddenly stop on the bike. Sort of a neat theme, then it just disappears for the back 3/5ths of the bike....
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tyskorn
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Re: 2010 YZ250F: Wireframe *Updated 3rd March*

Post by tyskorn »

Well.I just couldn't think of a way to add them to the back fender and look cool.I guess I could try but like I said I don't really think DJ liked it.My problem now is coming up with an idea of new graphics. :|
eSAyeM
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Re: 2010 YZ250F: Wireframe *Updated 3rd March*

Post by eSAyeM »

tyskorn wrote:Well.I just couldn't think of a way to add them to the back fender and look cool.I guess I could try but like I said I don't really think DJ liked it.My problem now is coming up with an idea of new graphics. :|
Thats the problem most people have. People think making a skin is just learning photoshop, its much more though. You have to have the brain of a graphic designer, if not then you may get lucky and make something cool, or ... you may not :lol: You just have to be creative and get a flow going, something that cannot be taught.

I do not consider myself a graphic designer in any way shape or form. So if you read that^ and think I am saying I am good or something then you have been mistaken :D
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eSAyeM
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Re: 2010 YZ250F: Wireframe *Updated 3rd March*

Post by eSAyeM »

Sorry I meant to say making a graphics kit, not an entire skin.
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tyskorn
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Re: 2010 YZ250F: Wireframe *Updated 3rd March*

Post by tyskorn »

Alright.Let me know what you think.I can get rid of the circle on the shroud also if you guys don't think it looks good.
Image
Thanks.
Mona
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Re: 2010 YZ250F: Wireframe *Updated 3rd March*

Post by Mona »

I don't like the fork guards, they look to plain. Maybe put a design like you have on the side numberplate, on the fork guards. But, then again, you might just want to find some cool way to incorporate the circles design into the rest of the plastics. I kind of like the new aqua-blue color, but with all of the other blue colors, i don't know if it will end up looking good on the bike.
Yahama7
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Re: 2010 YZ250F: Wireframe *Updated 3rd March*

Post by Yahama7 »

I think you should try to take a look at some real graphic kits and gain some inspiration.
Because right now the back fender is only a gradient and it looks kinda boring.
Try adding some lines or something.
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tyskorn
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Re: 2010 YZ250F: Wireframe *Updated 3rd March*

Post by tyskorn »

It actually does look pretty good Alex.This is a render but I have already changed some stuff,haha.And I am making a new design for the back fender.Thanks guys!!
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eSAyeM
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Re: 2010 YZ250F: Wireframe *Updated 3rd March*

Post by eSAyeM »

cut the graphics off before the edge of the plastic on the whole bike not just the shroud :wink:
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