3DMax+Blender discussion
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p2sta
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Re: 3DMax+Blender discussion
best way is to get the armatured model and move the bones. I think it's somewhere on the forum. Or write me what pose you want and I will make it for you;)
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ddmx
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Re: 3DMax+Blender discussion
Assuming you've downloaded my render scene from this thread, enter pose mode you can move the armature and the limbs will follow.Kawasakis wrote:Can someone tell me how to move rider hands,legs and stuff? I want to make good looking render and i tried few things but didn't work.
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magnusson
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Re: 3DMax+Blender discussion
i just go to edit mode and change the pose 
My Release's on PureMXSvurbmoto wrote: - Kevin Windham is still a BOSS
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Kawasakis
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Re: 3DMax+Blender discussion
There is like thousand dots in edit mode,whole wireframe,so its really really hard to change something for me.
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yzmxer608
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Re: 3DMax+Blender discussion
Hide the rider model so you can see the armature.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
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ddmx
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Re: 3DMax+Blender discussion
Or set the armature to "x-ray"
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magnusson
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Re: 3DMax+Blender discussion
can someone tell me where i can set the background image in the beta version?
My Release's on PureMXSvurbmoto wrote: - Kevin Windham is still a BOSS
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p2sta
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Re: 3DMax+Blender discussion
easy solution is put plane behind the object and apply texture with the bg image on it;)
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stevoktm
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Re: 3DMax+Blender discussion
Does anybody know how to bake tangent normal maps in blender that would like to teach me how? and also how to apply them would be helpful. thanks

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magnusson
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Re: 3DMax+Blender discussion
FINALLY decided to start getting in to 3d modeling. first project Nissan Micra
i know there are probably 101 things im doing wrong



i know there are probably 101 things im doing wrong



My Release's on PureMXSvurbmoto wrote: - Kevin Windham is still a BOSS
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p2sta
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Re: 3DMax+Blender discussion
well for a first really thing it's good work, I suggest to keep the mesh structure equal and not so dense as it will make troubles when you apply subd modifier 
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magnusson
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Re: 3DMax+Blender discussion
correct me if im wrong"keep the mesh structure equal" means have all the boxes the same sizep2sta wrote:well for a first really thing it's good work, I suggest to keep the mesh structure equal and not so dense as it will make troubles when you apply subd modifier


and what kinda trouble can it make? is there any whit my doors?
My Release's on PureMXSvurbmoto wrote: - Kevin Windham is still a BOSS
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p2sta
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Re: 3DMax+Blender discussion
yeah, it's good to keep the boxes equal if possible, sure only on flat areas
you have clean looking result which is good, but when it comes to harder areas where it's not that plane, you will see the problems it's making 
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magnusson
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Re: 3DMax+Blender discussion
ok, thx for the replay 
My Release's on PureMXSvurbmoto wrote: - Kevin Windham is still a BOSS
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magnusson
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Re: 3DMax+Blender discussion
starting to look like a car


My Release's on PureMXSvurbmoto wrote: - Kevin Windham is still a BOSS


