3DMax+Blender discussion

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p2sta
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Re: 3DMax+Blender discussion

Post by p2sta »

best way is to get the armatured model and move the bones. I think it's somewhere on the forum. Or write me what pose you want and I will make it for you;)
ddmx
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Re: 3DMax+Blender discussion

Post by ddmx »

Kawasakis wrote:Can someone tell me how to move rider hands,legs and stuff? I want to make good looking render and i tried few things but didn't work.
Assuming you've downloaded my render scene from this thread, enter pose mode you can move the armature and the limbs will follow.
magnusson
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Re: 3DMax+Blender discussion

Post by magnusson »

i just go to edit mode and change the pose :?
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Kawasakis
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Re: 3DMax+Blender discussion

Post by Kawasakis »

There is like thousand dots in edit mode,whole wireframe,so its really really hard to change something for me.
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yzmxer608
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Re: 3DMax+Blender discussion

Post by yzmxer608 »

Hide the rider model so you can see the armature.
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ddmx
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Re: 3DMax+Blender discussion

Post by ddmx »

Or set the armature to "x-ray"
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Re: 3DMax+Blender discussion

Post by magnusson »

can someone tell me where i can set the background image in the beta version?
vurbmoto wrote: - Kevin Windham is still a BOSS
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p2sta
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Re: 3DMax+Blender discussion

Post by p2sta »

easy solution is put plane behind the object and apply texture with the bg image on it;)
stevoktm
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Re: 3DMax+Blender discussion

Post by stevoktm »

Does anybody know how to bake tangent normal maps in blender that would like to teach me how? and also how to apply them would be helpful. thanks
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magnusson
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Re: 3DMax+Blender discussion

Post by magnusson »

FINALLY decided to start getting in to 3d modeling. first project Nissan Micra :mrgreen:
i know there are probably 101 things im doing wrong :roll:

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p2sta
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Re: 3DMax+Blender discussion

Post by p2sta »

well for a first really thing it's good work, I suggest to keep the mesh structure equal and not so dense as it will make troubles when you apply subd modifier ;)
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Re: 3DMax+Blender discussion

Post by magnusson »

p2sta wrote:well for a first really thing it's good work, I suggest to keep the mesh structure equal and not so dense as it will make troubles when you apply subd modifier ;)
correct me if im wrong"keep the mesh structure equal" means have all the boxes the same size :| ? and the subd modifier the doors looks waybetter whit it tru my eye's :roll:

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and what kinda trouble can it make? is there any whit my doors?
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p2sta
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Re: 3DMax+Blender discussion

Post by p2sta »

yeah, it's good to keep the boxes equal if possible, sure only on flat areas ;) you have clean looking result which is good, but when it comes to harder areas where it's not that plane, you will see the problems it's making ;)
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Re: 3DMax+Blender discussion

Post by magnusson »

ok, thx for the replay :wink:
vurbmoto wrote: - Kevin Windham is still a BOSS
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Re: 3DMax+Blender discussion

Post by magnusson »

starting to look like a car :mrgreen:
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vurbmoto wrote: - Kevin Windham is still a BOSS
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