Upcoming Skins & Shader Maps

Post about creating and skinning models here
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tyskorn
Posts: 6491
Joined: Sun Jan 11, 2009 5:52 pm
Team: Adept MX Graphics
Location: Utah, USA

Re: Upcoming Skins & Shader Maps

Post by tyskorn »

FINISH!!!!!!
Looks sweet,but you should ask Goady or DJ(don't know which on has it)for the race1 or race2 model.So it won't have that ugly normal silencer. :D
Can't wait for it man.
WhMx179
Posts: 1531
Joined: Wed Feb 18, 2009 4:31 pm
Team: Privateer
Location: Deep in the Heart of Autumn

Re: Upcoming Skins & Shader Maps

Post by WhMx179 »

wow thats wicked cool willmx. i love fox gear its my favorite :mrgreen:
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Jacko #828
Posts: 909
Joined: Thu Mar 13, 2008 7:43 am
Team: Privateer
Location: Shropshire, UK

Re: Upcoming Skins & Shader Maps

Post by Jacko #828 »

A Rmz I working on only done the shrouds as so far. Tell me what you think :D
And if anyone wants to do some shading please tell me :D
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RaNDoM HeRO
Posts: 3602
Joined: Mon Jan 05, 2009 2:34 am
Team: Privateer
Location: Adelanto,California

Re: Upcoming Skins & Shader Maps

Post by RaNDoM HeRO »

i would have to say i could see those on stock rmz's (excluding the yoshi logos and stuff) but i think it would look better without the bridegestone logo, or different position or somthin
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Jacko #828
Posts: 909
Joined: Thu Mar 13, 2008 7:43 am
Team: Privateer
Location: Shropshire, UK

Re: Upcoming Skins & Shader Maps

Post by Jacko #828 »

Thanks but I wanna keep the Bridgestone logo and I think that is the best position because a few and it just looked to plain. :?
RaNDoM HeRO
Posts: 3602
Joined: Mon Jan 05, 2009 2:34 am
Team: Privateer
Location: Adelanto,California

Re: Upcoming Skins & Shader Maps

Post by RaNDoM HeRO »

it just seems out of place, the troy lee logo should be moved up just a tiny bit, the yoshi logo should be down a tiny bit, instead of the bridgstone logo throw a mxs logo on :D
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22sheza
Posts: 615
Joined: Fri Mar 21, 2008 2:33 pm
Team: Privateer
Location: england,shropshire

Re: Upcoming Skins & Shader Maps

Post by 22sheza »

i think the bike looks good how it is :D
Jacko #828
Posts: 909
Joined: Thu Mar 13, 2008 7:43 am
Team: Privateer
Location: Shropshire, UK

Re: Upcoming Skins & Shader Maps

Post by Jacko #828 »

Update of my bike I working on
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hvpunk62
Posts: 2658
Joined: Tue Nov 04, 2008 11:42 pm

Re: Upcoming Skins & Shader Maps

Post by hvpunk62 »

you should normal map that thing =)
Mona
Posts: 1645
Joined: Thu Jul 31, 2008 6:46 pm
Team: MotoOption

Re: Upcoming Skins & Shader Maps

Post by Mona »

Like this:
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(Only the shrouds, and side numberplates are mapped, the rest is shading) But yeah, the shrouds and side numberplates are flat colors, they have no shading on them at all.
I'm still figuring out normal mapping with some help from hvpunk.
hvpunk62
Posts: 2658
Joined: Tue Nov 04, 2008 11:42 pm

Re: Upcoming Skins & Shader Maps

Post by hvpunk62 »

should try some other parts dude i really wanna see em :wink:
Mona
Posts: 1645
Joined: Thu Jul 31, 2008 6:46 pm
Team: MotoOption

Re: Upcoming Skins & Shader Maps

Post by Mona »

Git on aim bro! I'm workin on it right now.
Wilson
Posts: 987
Joined: Fri Dec 07, 2007 3:22 am
Team: Privateer
Location: Vegas

Re: Upcoming Skins & Shader Maps

Post by Wilson »

Honestly looks like shit, but its not your fault because those models were never meant for normal mapping.
LuizH
Posts: 1354
Joined: Mon Mar 16, 2009 10:34 pm

Re: Upcoming Skins & Shader Maps

Post by LuizH »

WILSONATV wrote:Honestly looks like (organic matter), but its not your fault because those models were never meant for normal mapping.
He's right :wink:
FORMER SUPERCROSS LEGEND
hvpunk62
Posts: 2658
Joined: Tue Nov 04, 2008 11:42 pm

Re: Upcoming Skins & Shader Maps

Post by hvpunk62 »

maybe you 2 should stop being little hideaways and release some of your sh*t then! :wink:
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