3DMax+Blender discussion

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magnusson
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Re: 3DMax+Blender discussion

Post by magnusson »

yes well i dint get good results whit seams, so i just used smart project on the object that dint work out so well.
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yzmxer608
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Re: 3DMax+Blender discussion

Post by yzmxer608 »

In blender, I have a bezier curve, I closed it with Alt+C. I don't see it as closed though. When I do close it I can see the gap being filled in, so I know the last and first points are being connected. The shape isn't being filled though :?.
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yzmxer608
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Re: 3DMax+Blender discussion

Post by yzmxer608 »

Disregard that, I figured out you have to be in 2d mode for it.
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born2ride #771
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Re: 3DMax+Blender discussion

Post by born2ride #771 »

why when i clik on BAKE, i have this message: "No images found to bake to" but there is the wireframe.. :S

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stevoktm
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Re: 3DMax+Blender discussion

Post by stevoktm »

born2ride #771 wrote:why when i clik on BAKE, i have this message: "No images found to bake to" but there is the wireframe.. :S

http://i20.servimg.com/u/f20/14/00/00/97/sans_t10.png
Have you tried clicking on the image dropdown, then new, then make it 2048x2048 and choose black and click ok then try to bake?
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born2ride #771
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Re: 3DMax+Blender discussion

Post by born2ride #771 »

stevoktm wrote:
born2ride #771 wrote:why when i clik on BAKE, i have this message: "No images found to bake to" but there is the wireframe.. :S

http://i20.servimg.com/u/f20/14/00/00/97/sans_t10.png
Have you tried clicking on the image dropdown, then new, then make it 2048x2048 and choose black and click ok then try to bake?
I have made that you said, and now i have this message: "No active object" :/
stevoktm
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Re: 3DMax+Blender discussion

Post by stevoktm »

did you select the low and then the highpoly model in the correct order?
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born2ride #771
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Re: 3DMax+Blender discussion

Post by born2ride #771 »

stevoktm wrote:did you select the low and then the highpoly model in the correct order?
no i haven't selected these :/ I 'm not using very good blender... Where is that?
I prefer PS5 but i can't do this normal map with photoshop :/
wheels1758
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Re: 3DMax+Blender discussion

Post by wheels1758 »

Either select low first, then high, then press bake...

Or select high, then low, then press "selected to active", then press bake
stevoktm
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Re: 3DMax+Blender discussion

Post by stevoktm »

the highpoly is the more detailed model which gets projected on to the lowpoly ingame model.
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Juanlox123
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Re: 3DMax+Blender discussion

Post by Juanlox123 »

I think this is already answered, but I tried looking for it without any luck....

Would someone be kind enough to explain to me how exactly I can add a PNG to DJ's YZ in Blender so I can see how the skin looks? Or would you link an explanation? Thanks.
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wheels1758
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Re: 3DMax+Blender discussion

Post by wheels1758 »

magnusson
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Re: 3DMax+Blender discussion

Post by magnusson »

was wondering if anyone could help me to move the bone structure in blender :)?? i have looked over the internet and cant find anything about how to move it... :?
vurbmoto wrote: - Kevin Windham is still a BOSS
My Release's on PureMXS
magnusson
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Re: 3DMax+Blender discussion

Post by magnusson »

never mind that. found it :wink:
vurbmoto wrote: - Kevin Windham is still a BOSS
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Kawasakis
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Re: 3DMax+Blender discussion

Post by Kawasakis »

Tell me :wink:
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