3DMax+Blender discussion
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p2sta
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Re: 3DMax+Blender discussion
if you want to move the bones you need to get into POSE Mode and don't forgot to uncheck that reset position button 
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tyskorn
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Re: 3DMax+Blender discussion
I've been trying to separate a bike model lately to export it. In Blender if I just hit B and then drag it over the fork guards and lower forks it selects nodes all over the rest of the bike.
So I'm using Wings now and have the "fork_lower.jm" selected. How would I separate it in Wings?
So I'm using Wings now and have the "fork_lower.jm" selected. How would I separate it in Wings?
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yzmxer608
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Re: 3DMax+Blender discussion
Were you in edit mode when you were doing that? If you press 'z' to go into wireframe view it normally fixes it for me.
I don't know anything about Wings though, so I can't help you there.
I don't know anything about Wings though, so I can't help you there.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
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tyskorn
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Re: 3DMax+Blender discussion
Hitting Z did the trick. Thanks YZ!
Do you know how to separate it in Blender though?
Do you know how to separate it in Blender though?
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stevoktm
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Re: 3DMax+Blender discussion
press p and then new object?tyskorn wrote:Hitting Z did the trick. Thanks YZ!
Do you know how to separate it in Blender though?

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tyskorn
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Re: 3DMax+Blender discussion
EEEEEEEEEEEEEEEEEEEEK! That worked! Thanks guys!
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p2sta
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Re: 3DMax+Blender discussion
hey guys, just saw a link to this autodesk free modeling application http://www.123dapp.com/ didn't had time to try it, just checked few videos and I think it works fine, so if anybody interested, try it! 
Anyway from pics I saw I'm not sure if it supports polymodeling, so if anybody will actually try it, let us know
Anyway from pics I saw I'm not sure if it supports polymodeling, so if anybody will actually try it, let us know
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mace-x
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Re: 3DMax+Blender discussion
yay!
downloading it right now!
thanks for the tip man!
downloading it right now!
thanks for the tip man!

Massacre ftw!
the human stupidity and the universe are unlimited, and im not totally sure about the universe...
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mace-x
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Re: 3DMax+Blender discussion
jeez!
opened the robot example to get it in touch, tryed to pull a face and boom, crashed hahahahaha.
noo, i hate it, it`s pure shit, couldnt make a simple extrude on a box hahaha, it`s a decent toy but no way we could use it profesionally...
opened the robot example to get it in touch, tryed to pull a face and boom, crashed hahahahaha.
noo, i hate it, it`s pure shit, couldnt make a simple extrude on a box hahaha, it`s a decent toy but no way we could use it profesionally...

Massacre ftw!
the human stupidity and the universe are unlimited, and im not totally sure about the universe...
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DJ99X
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Re: 3DMax+Blender discussion
Has anyone had a good play with Blender 2.5 (or 2.57)? It looks pretty badass. Too bad the jm export script was made for Python 2
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p2sta
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Re: 3DMax+Blender discussion
mace-x thanks for info 
i will make the jm export for the 2.57 when I get some free time, but not sure when it will be
i will make the jm export for the 2.57 when I get some free time, but not sure when it will be
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DJ99X
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Re: 3DMax+Blender discussion
Legend 
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mace-x
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Re: 3DMax+Blender discussion
no problem p2stap2sta wrote:mace-x thanks for info
i will make the jm export for the 2.57 when I get some free time, but not sure when it will be
in other note if anyone is willing, you cant unwrap and you cant model by polygons (it`s a kind of spline modeling), wich let`s this program out of my list haha.

Massacre ftw!
the human stupidity and the universe are unlimited, and im not totally sure about the universe...
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Kawasakis
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Re: 3DMax+Blender discussion
So I have a problem here.
I want to do a render with 5 riders standing ,I duplicated them and now when I put skin on 1 of em,it puts on all of them. Can't put different skins..
I know its probably easily fixable but I have no idea what to do.. And I have all rider models rotated in some kind of way and plus lined up helmets.. Would be pain in the ass to re-do that again.
I want to do a render with 5 riders standing ,I duplicated them and now when I put skin on 1 of em,it puts on all of them. Can't put different skins..
I know its probably easily fixable but I have no idea what to do.. And I have all rider models rotated in some kind of way and plus lined up helmets.. Would be pain in the ass to re-do that again.
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wheels1758
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Re: 3DMax+Blender discussion
You need a different material for each objectKawasakis wrote:So I have a problem here.
I want to do a render with 5 riders standing ,I duplicated them and now when I put skin on 1 of em,it puts on all of them. Can't put different skins..
I know its probably easily fixable but I have no idea what to do.. And I have all rider models rotated in some kind of way and plus lined up helmets.. Would be pain in the ass to re-do that again.


