Post about creating and skinning models here
LuizH
Posts: 1354 Joined: Mon Mar 16, 2009 10:34 pm
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by LuizH » Mon Sep 06, 2010 10:33 pm
I kinda found a way to fix that. I assume you guys baked a SE model to a Non SE.A way i found that works is bake from a High poly subdivided model to Low poly with Smooth groups.
1st is baked on a model without SG.
2nd is baked on a model with.
FORMER SUPERCROSS LEGEND
DJ99X
Posts: 15524 Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under
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by DJ99X » Mon Sep 06, 2010 10:43 pm
the problem with that though, is that you need to separate the sg faces on the uv map, as the baked normals dont flow from face to face like they do with a smooth model. Obviously, that is not a viable option with plastics. Besides, the front fender doesnt really have overly extreme angles. I really dont know what causes this particular problem
yFMX
Posts: 318 Joined: Fri May 30, 2008 9:19 pm
Team: Privateer
Location: France
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by yFMX » Mon Sep 06, 2010 11:37 pm
DJ wrote: The normal map just wont bake properly in that area, giving it that slight bumpy look. Both wilson and i tried to fix it, but we had no luck with it
Can't it be fixed by editing the normal map with photoshop?
DJ99X
Posts: 15524 Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under
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by DJ99X » Tue Sep 07, 2010 12:04 am
You probably could. It might be a bit touchy though. I'll have a play with it
DJ99X
Posts: 15524 Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under
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by DJ99X » Tue Sep 07, 2010 12:09 am
The white circle represents the problem region. You would probably have to redraw it by hand, which might end up giving you even more problems
Travis107
Crushed Dissenter
Posts: 455 Joined: Mon May 17, 2010 12:17 am
Location: San Diego, California!
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by Travis107 » Tue Sep 07, 2010 12:27 am
Wow, I know my team is for sure using this bike!
yFMX
Posts: 318 Joined: Fri May 30, 2008 9:19 pm
Team: Privateer
Location: France
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by yFMX » Tue Sep 07, 2010 12:34 am
I've added some overlay layers to make the difference more noticeable. If I spend more time on it I think I can make it flawless.
woodpecka39
Posts: 430 Joined: Sat Apr 10, 2010 10:12 pm
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by woodpecka39 » Tue Sep 07, 2010 12:53 am
Nice.
Eatin Zebra Cakes and playin MXS is my hobby.
d1abl019
Crushed Dissenter
Posts: 628 Joined: Fri Apr 30, 2010 3:01 pm
Team: Privateer
Location: USA
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by d1abl019 » Tue Sep 07, 2010 1:32 am
Travis107 wrote: Wow, I know my team is for sure using this bike!
haha i know i am Travis
dylan22
Posts: 2669 Joined: Wed Apr 21, 2010 7:46 am
Location: South Australia
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by dylan22 » Tue Sep 07, 2010 5:40 am
this is amazing! im going to feel like I have to run the bike in its looks so real! welldone everyone, amazing skills
(keep the seat bump!)
Hallmx472
Posts: 84 Joined: Tue Oct 27, 2009 6:20 pm
Team: Rock River
Location: Illinois
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by Hallmx472 » Tue Sep 07, 2010 8:01 am
Arch wanted me to post this for him, comment please.
]
-MXSON 2010 Qualifier
Yahama7
Posts: 599 Joined: Tue Jun 02, 2009 7:38 pm
Location: Germany
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by Yahama7 » Tue Sep 07, 2010 8:03 am
Can this "Arch" post something himself??
It's Ya
h ama7 !!!
Hallmx472
Posts: 84 Joined: Tue Oct 27, 2009 6:20 pm
Team: Rock River
Location: Illinois
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by Hallmx472 » Tue Sep 07, 2010 8:07 am
Yahama7 wrote: Can this "Arch" post something himself??
He got permanently banned.
-MXSON 2010 Qualifier
giopanda
Posts: 811 Joined: Sun Jul 05, 2009 8:08 am
Team: Privateer
Location: milano, italy
Contact:
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by giopanda » Tue Sep 07, 2010 8:30 am
and why he got permanently banned?
Hallmx472
Posts: 84 Joined: Tue Oct 27, 2009 6:20 pm
Team: Rock River
Location: Illinois
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by Hallmx472 » Tue Sep 07, 2010 8:36 am
I dont know why, he added me on MSN and asked if i could post that for him. Dont ask me. haha
-MXSON 2010 Qualifier