Throw ideas at me

Post about creating and skinning models here
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DJ99X
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Throw ideas at me

Post by DJ99X »

I want to make a video tutorial that covers the basics of modelling and skinning for MXS. It's not meant to teach you how to use Blender and Photoshop, but more guide you and give tips to how to improve the look in MXS.

This includes the following
  • Modelling (Manipulation of vertices, adding materials)
  • Unwrapping
  • Baking (Normal map, Ambient Occlusion)
  • Exporting the model
  • Texturing (Texture, Normal Map, Spec Map)
  • Demonstration of the final product in game
So, what should I make as an example? I don't want it to be overly complicated, just something that will cover all that is mentioned above. I don't care if it's a bike part or a model for a track. Obviously I want whatever I make to be useful when it's done.

So, throw ideas at me!
barrington314
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Re: Throw ideas at me

Post by barrington314 »

i would start out with video 1 and just explain the terms that you mentioned.

i have alot of time on my hands, and id really like to try modeling but i dont know where to begin. so im looking forward to this.
DJ99X
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Re: Throw ideas at me

Post by DJ99X »

I'll cover what stuff means as I go through it
jamalRm256
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Re: Throw ideas at me

Post by jamalRm256 »

So i was thinking that parts for a bike wouldnt seem like a baad idea . like , a silencer ? seems pretty easy .
barrington314
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Re: Throw ideas at me

Post by barrington314 »

is blender free? and are there different versions? can you direct me in that direction right now, so i can start playing around to get use to it. ive used sketch up before... is it like that?
DJ99X
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Re: Throw ideas at me

Post by DJ99X »

Yeah, it's free

http://www.blender.org/download/get-blender/

Didn't realise that 2.62 was out
DJ99X
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Re: Throw ideas at me

Post by DJ99X »

jamalRm256 wrote:like , a silencer ? seems pretty easy .
That's what I was thinking at first. I would prefer to do a track object though. But if it comes to it, what sort of silencer?
Mikey
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Re: Throw ideas at me

Post by Mikey »

Video tutorial on how you catch bad guys plx
My photography work
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DJ99X
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Re: Throw ideas at me

Post by DJ99X »

Mikey, you'll never be a part of CSI Aus
magnusson
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Re: Throw ideas at me

Post by magnusson »

how about some barrels or something, start off easy? id like to see some one make a low poly barrel and puch the limit on the normal map and specular :)

and about track making what i hate about some tracks are the tree's always same shap and exact same color, how about you make a tut about how to get a good looking forest in mxs?
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DJ99X
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Re: Throw ideas at me

Post by DJ99X »

Nah, not doing trees. I haven't mastered that
Tom cortvriendt
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Re: Throw ideas at me

Post by Tom cortvriendt »

Modelling a tree or a can/fence or something?
A house would be cool too
motoxjeff#7 wrote:JLV do you ever just sit back, and say " DAMN I made this game"? lol
Jester#132
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Re: Throw ideas at me

Post by Jester#132 »

Model some monster girls?
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jbrandmx85
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Re: Throw ideas at me

Post by jbrandmx85 »

Maybe do one bike part and some simple object too. Unless its too much? If it is then thats understandable. I'd personally like to see a bike part. Theres definantly not enough bike modellers around here. And if you can model a bike surely you can figure out a track object.
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Mikey
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Re: Throw ideas at me

Post by Mikey »

DJ99X wrote:Mikey, you'll never be a part of CSI Aus
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