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CRF250R Acrapovich *Relese*
Posted: Wed Sep 05, 2012 2:27 pm
by mbork-1

CREDITS:
Wilsons,Gio,DJ for honda
Attacker for Acrapovich pipe
Stevo KTM for engineguard
Thom349 cuz i used hes awesome template with acerbis front rotor guard
http://www.mediafire.com/?i8ixmd8q8z04iu1
Instruction:
to make better looks ingame you should use background color black on your skins.png's
and don't forget about skidplate cuz you cant alpha it(made thet cuz not much space on template)
and i used Thom's acerbis texture sure you can use your own
^thats all what you need to see bike well ingame
still some bugs on 450 model
P.S. So here it is my first ever work in Blender im still learning with every day and here what i got so don't be too critical on me,later i will do something more
Re: CRF250R Acrapovich *Relese*
Posted: Wed Sep 05, 2012 2:47 pm
by raul_mx14
the akrapovic exhaust doesnt have normal map ?
Re: CRF250R Acrapovich *Relese*
Posted: Wed Sep 05, 2012 2:50 pm
by DJ99X
Wait, I already released an Akrapovic pipe for the CRF450 though

Re: CRF250R Acrapovich *Relese*
Posted: Wed Sep 05, 2012 2:56 pm
by raul_mx14
DJ99X wrote:Wait, I already released an Akrapovic pipe for the CRF450 though

i think your pipe is different of him
Re: CRF250R Acrapovich *Relese*
Posted: Wed Sep 05, 2012 3:02 pm
by mbork-1
raul_mx14 wrote:the akrapovic exhaust doesnt have normal map ?
hmm nope im sorry forgot about it
will try to fix it soon
DJ99X wrote:Wait, I already released an Akrapovic pipe for the CRF450 though

my is from Attackers SX-F its an model not just skin like you did it i think
and it have expansion thing on pipe hmm...
here is exhaust what i mean

ITS 450^,,, ON 250 only diference sticker is on end cap
Re: CRF250R Acrapovich *Relese*
Posted: Wed Sep 05, 2012 3:16 pm
by Kamloops
You've forgot the LODs.
And it's Akrapovic, not Acrapovich.
Re: CRF250R Acrapovich *Relese*
Posted: Wed Sep 05, 2012 3:45 pm
by BuddyTheElf
I think it's pretty cool having loads of different exhaust jms for the same bike. We still need a good Yoshimura one though

Re: CRF250R Acrapovich *Relese*
Posted: Wed Sep 05, 2012 3:57 pm
by mbork-1
Kamloops wrote:You've forgot the LODs.
And it's Akrapovic, not Acrapovich.
DJ avent ever realesed them so
BuddyTheElf wrote:I think it's pretty cool having loads of different exhaust jms for the same bike. We still need a good Yoshimura one though

hat you mean by LOADS?
Re: CRF250R Acrapovich *Relese*
Posted: Wed Sep 05, 2012 4:48 pm
by mxsisboss
Lots of
Re: CRF250R Acrapovich *Relese*
Posted: Wed Sep 05, 2012 7:53 pm
by SMR 510RR
mbork-1 wrote:Kamloops wrote:You've forgot the LODs.
And it's Akrapovic, not Acrapovich.
DJ avent ever realesed them so
BuddyTheElf wrote:I think it's pretty cool having loads of different exhaust jms for the same bike. We still need a good Yoshimura one though

hat you mean by LOADS?
LOD's
Level of detail...Basically lower poly models used from a distance so the game doesnt have to use the higher poly model when you are 200' away from the other rider and they are tiny on your screen.
Re: CRF250R Acrapovich *Relese*
Posted: Wed Sep 05, 2012 7:56 pm
by mbork-1
SMR 510RR wrote:mbork-1 wrote:Kamloops wrote:You've forgot the LODs.
And it's Akrapovic, not Acrapovich.
DJ avent ever realesed them so
BuddyTheElf wrote:I think it's pretty cool having loads of different exhaust jms for the same bike. We still need a good Yoshimura one though

hat you mean by LOADS?
LOD's
Level of detail...Basically lower poly models used from a distance so the game doesnt have to use the higher poly model when you are 200' away from the other rider and they are tiny on your screen.
i know what LODs is