un-wrapping

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dearnhardtfan7
Posts: 1095
Joined: Sat Mar 22, 2008 2:05 am
Team: Privateer
Location: Trafford Alabama

un-wrapping

Post by dearnhardtfan7 »

It would be awesome if someone could make a tutorial on how to un-wrap an object. What I mean is when you unwrap it how can you move the different parts around in the uv/image editor screen? I always use unwrap(smart projections) and it is tough when you have multiple faces and such. thanks
R.I.P. Jacob Nash #241
PSN-chrismri463
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xfire--cmarona463
DJ99X
Posts: 15523
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: un-wrapping

Post by DJ99X »

Learn to use the mark seam function. To do this, be in edge select, select edges you dont want joined when you unwrap, press ctrl+e, and go mark seam. An orange line will appear on the edge. Hit u, and unwrap.

Try it out on a box first, to see how it works. Marks seams on the edges as if you dismantling a cardboard box. You should get an unwrap like this once you do it right

Image


As for controls in the uv editor, g is grab, s is scale (hit x or y after s to scale in those directions only), b for border select, a for select/unselect all, w for weld/alignment of uv vertices.
dearnhardtfan7
Posts: 1095
Joined: Sat Mar 22, 2008 2:05 am
Team: Privateer
Location: Trafford Alabama

Re: un-wrapping

Post by dearnhardtfan7 »

Hey dude thanks. Thats exactly what I wanted to know. awesome
R.I.P. Jacob Nash #241
PSN-chrismri463
Image
xfire--cmarona463
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