***MODELS and SKINS HELP/QUESTION THREAD***
Re: ***MODELS and SKINS HELP/QUESTION THREAD***
select vertices of the whole guard and add them to torso vertex group, that way it will be controlled with the torso bone, as it should be....
for materials, the only thing you can change about them is reflections...add new material to the model, set it to be reflective (and how much) then assign it to the parts you want to be reflective...
also if you are planing on using some transparent parts with some reflections, they should have material named with some latter which is further in alphabet then the default materials name as the first letter. (for example material for the whole body will be named Default, then the one for transparent objects should be named Transparency (warning its Case Sensitive) (that way mxs will render them in the right order and you will see what should be seen behind the transparent part)). Hope it helps at least a bit
for materials, the only thing you can change about them is reflections...add new material to the model, set it to be reflective (and how much) then assign it to the parts you want to be reflective...
also if you are planing on using some transparent parts with some reflections, they should have material named with some latter which is further in alphabet then the default materials name as the first letter. (for example material for the whole body will be named Default, then the one for transparent objects should be named Transparency (warning its Case Sensitive) (that way mxs will render them in the right order and you will see what should be seen behind the transparent part)). Hope it helps at least a bit
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***
Thanks, it helps for sure.
About the armature, I assigned the UFO and the Brace to the torso, but it's still a bit messed.
In game it's even more f*ckedup.
After I moved some objects in the edit mode, I was able to get most of it fit fine. Even tho the 2 parts from the brace (I guess) are still not right... And I can't get them to fit.
About the armature, I assigned the UFO and the Brace to the torso, but it's still a bit messed.
In game it's even more f*ckedup.
After I moved some objects in the edit mode, I was able to get most of it fit fine. Even tho the 2 parts from the brace (I guess) are still not right... And I can't get them to fit.
2013 EMF outdoors 2nd place overall
2013 MxSCentral outdoors 2nd place overall
2012 EMF outdoors 2nd overall
2012 SMA sx 2nd overall
2011 SMA outdoors champion
2013 MxSCentral outdoors 2nd place overall
2012 EMF outdoors 2nd overall
2012 SMA sx 2nd overall
2011 SMA outdoors champion
Re: ***MODELS and SKINS HELP/QUESTION THREAD***
Check if the foam parts of the brace are not in upper arms vertex groups as well, it may be the reason, why they are this moved....and i think it will be easier to use the released model with already working brace and just add the ufo protector.
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***
Thanks for the help!
2013 EMF outdoors 2nd place overall
2013 MxSCentral outdoors 2nd place overall
2012 EMF outdoors 2nd overall
2012 SMA sx 2nd overall
2011 SMA outdoors champion
2013 MxSCentral outdoors 2nd place overall
2012 EMF outdoors 2nd overall
2012 SMA sx 2nd overall
2011 SMA outdoors champion
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***
if you are exporting jms from older blender in blender 2.6 or higher you need to apply rotation and scale to them first, then export it
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***
i'll mess with it whenever i get off work.... is there anything i have to do with any png files or can i still use the same ones i've been using?
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***
You have to add the UV from the gopro somewhere on the UV of the shoei
Re: ***MODELS and SKINS HELP/QUESTION THREAD***
Can someone help me out with how to move armature around on the rider model for a render?
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***
select the armature and go to pose mode, then you can rotate the bones (don't move, just rotate)
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***
not to dig up weird shit, but that looks like something straight out of silent hill.
Like a pyramid head.
Re: ***MODELS and SKINS HELP/QUESTION THREAD***
How do I use a specific model for my bike for example I want to run Attackers RMZ2012 model with a skin. But honestly I have looked all over the forums and I cannot see anything how to do it, if someone could help me one to one, that would be greatly appreciated, as I'm sure it wouldn't take much time of someones with more knowledge than I.
I've looked for hours on end at solutions and people say about renaming things and I don't have a clue where these files are, I've literally bunged everything into my personal folder including the 2012 RMZ by attacker and I still don't see a RMZ250 in the list, probably cause its not ment to be though.
Anyway if someone could help me would be appreciated.
PS - If you have nothing nice to say, don't say anything at all. Use your common sense and see I'm new to this game as I've signed up to the forums a few days ago.
I've looked for hours on end at solutions and people say about renaming things and I don't have a clue where these files are, I've literally bunged everything into my personal folder including the 2012 RMZ by attacker and I still don't see a RMZ250 in the list, probably cause its not ment to be though.
Anyway if someone could help me would be appreciated.
PS - If you have nothing nice to say, don't say anything at all. Use your common sense and see I'm new to this game as I've signed up to the forums a few days ago.
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***
Has there been a KTM 2013 125sx 250f and 250sx Template released?
I have searched everywhere and can't seem to find it, But if there isn't I will just wait
Appreciate your support.
I have searched everywhere and can't seem to find it, But if there isn't I will just wait
Appreciate your support.
Re: ***MODELS and SKINS HELP/QUESTION THREAD***
Are mip-maps for bike and rider skins used when model texture detail is at 9 or 10? I'm assuming they would use more texture memory since they are higher resolution yes?
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
Re: ***MODELS and SKINS HELP/QUESTION THREAD***
Have you looked through this topic ? http://forum.mxsimulator.com/viewtopic.php?f=12&t=1862prelton23 wrote:How do I use a specific model for my bike for example I want to run Attackers RMZ2012 model with a skin. But honestly I have looked all over the forums and I cannot see anything how to do it, if someone could help me one to one, that would be greatly appreciated, as I'm sure it wouldn't take much time of someones with more knowledge than I.
I've looked for hours on end at solutions and people say about renaming things and I don't have a clue where these files are, I've literally bunged everything into my personal folder including the 2012 RMZ by attacker and I still don't see a RMZ250 in the list, probably cause its not ment to be though.
Anyway if someone could help me would be appreciated.
PS - If you have nothing nice to say, don't say anything at all. Use your common sense and see I'm new to this game as I've signed up to the forums a few days ago.
Tennis, Basketball and Baseball all requires one ball
Motocross requires two!
Motocross requires two!