***MODELS and SKINS HELP/QUESTION THREAD***

Post about creating and skinning models here
hvpmvp
Posts: 318
Joined: Sat Apr 01, 2017 12:43 pm
Location: Michigan

Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by hvpmvp »

I can’t seem to find any models, is it because none are public releases?
Soul Designs
Posts: 102
Joined: Sat Sep 15, 2018 7:31 pm
Team: ilegal taco bell

Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by Soul Designs »

There is some very good free releases
https://www.tmfactory-racing.com/templates.html
hvpmvp
Posts: 318
Joined: Sat Apr 01, 2017 12:43 pm
Location: Michigan

Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by hvpmvp »

Can you get a spec and a norm from a psd?
jmayo_2
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by jmayo_2 »

hvpmvp wrote:Can you get a spec and a norm from a psd?
If you bought the model the spec and norm should be in the psd.
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hvpmvp
Posts: 318
Joined: Sat Apr 01, 2017 12:43 pm
Location: Michigan

Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by hvpmvp »

jmayo_2 wrote:
hvpmvp wrote:Can you get a spec and a norm from a psd?
If you bought the model the spec and norm should be in the psd.
Wdym?
jmayo_2
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by jmayo_2 »

hvpmvp wrote:
jmayo_2 wrote:
hvpmvp wrote:Can you get a spec and a norm from a psd?
If you bought the model the spec and norm should be in the psd.
Wdym?
If it is a paid model the norm and spec will be in the psd, same with a free release.
Image
hvpmvp
Posts: 318
Joined: Sat Apr 01, 2017 12:43 pm
Location: Michigan

Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by hvpmvp »

jmayo_2 wrote:
hvpmvp wrote:
jmayo_2 wrote: If you bought the model the spec and norm should be in the psd.
Wdym?
If it is a paid model the norm and spec will be in the psd, same with a free release.
I’m new to this but how to you get the norm and the spec out of the psd?
DariusP8
Posts: 363
Joined: Thu Feb 16, 2017 5:25 am
Team: Team Nami
Location: Oregon

Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by DariusP8 »

hvpmvp wrote: I’m new to this but how to you get the norm and the spec out of the psd?
There should most likely be a folder named norm or spec if it’s not there than look in the folder it might be in there lol
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hvpmvp
Posts: 318
Joined: Sat Apr 01, 2017 12:43 pm
Location: Michigan

Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by hvpmvp »

DariusP8 wrote:
hvpmvp wrote: I’m new to this but how to you get the norm and the spec out of the psd?
There should most likely be a folder named norm or spec if it’s not there than look in the folder it might be in there lol
Yeah there’s no norm and spec. Is it possible to like, extract the norm and the spec from the psd?
jmayo_2
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by jmayo_2 »

hvpmvp wrote:
DariusP8 wrote:
hvpmvp wrote: I’m new to this but how to you get the norm and the spec out of the psd?
There should most likely be a folder named norm or spec if it’s not there than look in the folder it might be in there lol
Yeah there’s no norm and spec. Is it possible to like, extract the norm and the spec from the psd?
If there isn't a folder named norm, and one named spec, and there isn't either of those files in the folder the psd came in I'm not sure you'd be able to get them. What model are you trying to work with?
Image
hvpmvp
Posts: 318
Joined: Sat Apr 01, 2017 12:43 pm
Location: Michigan

Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by hvpmvp »

jmayo_2 wrote:
hvpmvp wrote:
DariusP8 wrote: There should most likely be a folder named norm or spec if it’s not there than look in the folder it might be in there lol
Yeah there’s no norm and spec. Is it possible to like, extract the norm and the spec from the psd?
If there isn't a folder named norm, and one named spec, and there isn't either of those files in the folder the psd came in I'm not sure you'd be able to get them. What model are you trying to work with?
A 2019 ktm
DariusP8
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Team: Team Nami
Location: Oregon

Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by DariusP8 »

hvpmvp wrote:
jmayo_2 wrote:
hvpmvp wrote: Yeah there’s no norm and spec. Is it possible to like, extract the norm and the spec from the psd?
If there isn't a folder named norm, and one named spec, and there isn't either of those files in the folder the psd came in I'm not sure you'd be able to get them. What model are you trying to work with?
A 2019 ktm
Try contacting Jeremy if you have bought his model at least, if you haven’t you should
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Sinbiosin
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Joined: Sun Aug 25, 2019 9:08 pm
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by Sinbiosin »

Hello, when I export my parts swingarm, frame, etc, their file size is less than 1 KB and they should be much more than that, when I open my jm up in notepad++ the only thing written is JM1 while other person's JM will be full of randomness. I am using mxs pivot points 2, blender 2.80, and the jm export script for 2.80 I am not sure what I'm missing. I followed the YouTube video to a T
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reecewain565
Posts: 10
Joined: Sat Aug 31, 2019 7:17 am
Team: Privateer

Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by reecewain565 »

hi , so today i made a skin for an aprilla under the crf 2017 bike and ive just put it into the game and its gone all grey and weird and i cant work out why ive made it a png and named it crf450v2017- aprilla , ive got all the correct files installed for it because the skin that came with the template ive used works fine , anyone know how to help with this?
brownie560
Posts: 8
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by brownie560 »

Hi, im having trouble with textures and uv mapping for track objects using blender. textures i see for other track objects seem to use the 1 uv for example. multiple wheels are textured with only 1 texture instead of having to texture 4 different wheels. Ive tried everywhere to find out how to do this but im stuck. Any tips also on how to make uv mapping and texturing simpler would also be appreciated! Thanks.
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