normal maps problem on model

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mx985
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normal maps problem on model

Post by mx985 »

im getting these black lines on my normals, anyone have some info or could shed some light on the problem. or how to fix it? i searched the forum but found nothing on it.as you can see theres a big black line on the seat from the normals, and the radiator shroud has a black line as well.

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kmracing99
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Re: normal maps problem on model

Post by kmracing99 »

Have you tried using skins on the bike?
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Boblob801
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Re: normal maps problem on model

Post by Boblob801 »

What does the normal map actually look like?
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mx985
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Re: normal maps problem on model

Post by mx985 »

heres a rough draft im working off of front fender is just pasted there from dj's

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Boblob801
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Re: normal maps problem on model

Post by Boblob801 »

Omg that is so funky. Did you want me to help you out a little? I'm no pro modeler or skinner but I do ok. You can see how jagged the lines are in the creases of the seat there and that could be the cause. The fix could be a simple normalize. But with that said there is also a chance that the smoothing groups on your bike model are strange.
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mx985
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Re: normal maps problem on model

Post by mx985 »

yeah that would be good man im new to this model deal, im thinking it has something to do with the normal from blender wich i can't be rendering right, since its just going flat everytime i bake the normal. but in game if i put a flat normal :example just a pure colord map those lines still show up.im still trying to figure out things from tuts and what not.any help is appreciated
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