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normal maps problem on model
Posted: Wed Aug 28, 2013 6:24 am
by mx985
im getting these black lines on my normals, anyone have some info or could shed some light on the problem. or how to fix it? i searched the forum but found nothing on it.as you can see theres a big black line on the seat from the normals, and the radiator shroud has a black line as well.

Re: normal maps problem on model
Posted: Wed Aug 28, 2013 6:31 am
by kmracing99
Have you tried using skins on the bike?
Re: normal maps problem on model
Posted: Wed Aug 28, 2013 8:49 am
by Boblob801
What does the normal map actually look like?
Re: normal maps problem on model
Posted: Wed Aug 28, 2013 7:25 pm
by mx985
heres a rough draft im working off of front fender is just pasted there from dj's

Re: normal maps problem on model
Posted: Wed Aug 28, 2013 8:00 pm
by Boblob801
Omg that is so funky. Did you want me to help you out a little? I'm no pro modeler or skinner but I do ok. You can see how jagged the lines are in the creases of the seat there and that could be the cause. The fix could be a simple normalize. But with that said there is also a chance that the smoothing groups on your bike model are strange.
Re: normal maps problem on model
Posted: Wed Aug 28, 2013 9:11 pm
by mx985
yeah that would be good man im new to this model deal, im thinking it has something to do with the normal from blender wich i can't be rendering right, since its just going flat everytime i bake the normal. but in game if i put a flat normal :example just a pure colord map those lines still show up.im still trying to figure out things from tuts and what not.any help is appreciated