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jm files

Posted: Sat Nov 02, 2013 8:44 pm
by toddscott785
Ok Im using photoshop and i have skins made, but when I load them in game it puts my skin on the bike just like it showed up in photoshop. I have no idea what jm files do but im pretty sure thats my problem. HOW DO I USE JM FILES ?

Re: jm files

Posted: Sun Nov 03, 2013 10:15 am
by Kording
you dont have to do anything with JM files as long as you only want to skin a bike. JM files contain information about the model itself. Your problem is the correct naming of your .png file so the game knows which skin and shader belongs to which model (JM)
Here is the thread you are looking for:
http://forum.mxsimulator.com/viewtopic.php?f=12&t=1862

Re: jm files

Posted: Sun Nov 03, 2013 7:51 pm
by toddscott785
im trying to change my bars and pipe is that still considered skinning ?

Re: jm files

Posted: Sun Nov 03, 2013 8:16 pm
by Kording
as long as you just paint it, yes. Make your skin in photoshop, save it as a .png file and name it right and put it in your personal folder. How you name it correctly is explained in the thread I posted above.

Re: jm files

Posted: Tue Nov 05, 2013 12:50 am
by toddscott785
Ive looked at that thread for hours at a time, and i can get the skin in game, its just not on the bike right. Its laid out all out of order and at the top of the screen it says it failed to load jm files could this be that im not putting the skin on the right year model

Re: jm files

Posted: Tue May 27, 2014 8:48 pm
by Sean81
Kording wrote:as long as you just paint it, yes. Make your skin in photoshop, save it as a .png file and name it right and put it in your personal folder. How you name it correctly is explained in the thread I posted above.
Can i make a skin for a crf450? if so how do i name it? (I'v made skins for 250s)

Re: jm files

Posted: Fri Jun 06, 2014 9:52 pm
by honda boy 326
for 2013 dyno it is "crf450v2013" and for the skin "crf450v2013-modelname-skinname"