Shoei VFX-W
comes in 3 variants, FCR3, Sabre and Black matte.
each variant has it's own color subvariants for a total of 12 helmets (the black matte isn't in the picture)
i had to include 3 different .jm files because i had 2 different normal maps (one .jm is for the matte) so i thought it was better to have 2 .jm files instead of 12 normal maps..
took me like 3/4 hours to complete, now that we don't need shading anymore the process of texturing is become much faster imho.
anyway despite the short time i think they're almost perfect replicas (had some troubles matching the graphics on the visor due to it being not modeled exactly as in real life) but i managed to make everything look ok.
credits goes to albertsx65 for the model of course and Dj for fixing it, uvmapping and matte model
enjoy!

Wire frame and .obj
http://www.mxsimulator.com/benchracing3 ... hp?id=1787







