New to skinning and wanting to get started
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Smokecheck
- Posts: 172
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New to skinning and wanting to get started
Okay fellas,
I have Photoshop CS3, Illustrator CS3, Milkshape3D..... and the templates. Problem is..... I dont know what everything is in the helmet templates, both stock and Fox V3. I really want to start getting into the fun, can someone please help me? Also, for Milkshape3D do I need anything else to unwrap/wrap the textures? It has been forever since I have done anything like this. Thank you for the help.
Buz
I have Photoshop CS3, Illustrator CS3, Milkshape3D..... and the templates. Problem is..... I dont know what everything is in the helmet templates, both stock and Fox V3. I really want to start getting into the fun, can someone please help me? Also, for Milkshape3D do I need anything else to unwrap/wrap the textures? It has been forever since I have done anything like this. Thank you for the help.
Buz
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DJ99X
- Posts: 15524
- Joined: Tue Jan 15, 2008 11:36 am
- Location: Land Down Under
Re: New to skinning and wanting to get started
Yeah, I thought you would have gotten the jist that no one wants you here Jman. EDIT: Yeah, and what JLV said
Just experiment with the texture to see what goes where.
Just experiment with the texture to see what goes where.
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Smokecheck
- Posts: 172
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Re: New to skinning and wanting to get started
Uh, who is jman? I am buz and haven't done anything.... just looking to learn.
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DJ99X
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Re: New to skinning and wanting to get started
Check the off topic section, there was a bit in between my post and yours
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Smokecheck
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Re: New to skinning and wanting to get started
So I see.... now that guy wasn't very positive, was he? Haha
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v3Nx
- Posts: 469
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Re: New to skinning and wanting to get started
i don't think its Jman. I mean, he is using proper punctuation and everything.
Voutare wrote:That would have been funny if I got it the first time, but I had to read it a couple times over.
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Smokecheck
- Posts: 172
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Re: New to skinning and wanting to get started
Okay.... I am starting to get the hang of it, but it would be nice to have a coach. Just for tips and tricks to the art of skinning the right way.
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Garasaki
- Posts: 1959
- Joined: Mon Feb 04, 2008 4:33 pm
Re: New to skinning and wanting to get started
just ask some questions then
you have to be sort of specific
you cant just say "I need some tips" and expect to get anything useful!
you have to be sort of specific
you cant just say "I need some tips" and expect to get anything useful!

DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
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Smokecheck
- Posts: 172
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Re: New to skinning and wanting to get started
Id like to know how to make the graphics and skin come to life, and look more realistic. Where do you guys find the logos and such for the bike decals? How do you manage the highlights and shadows? And how do you preview the skin without going into the game everytime..... like in blender? Do I need the stock bike models also? And where can I get the updated models if I do? Also..... where can I find the models that people have released that are not on the puremxs site? Thanks a ton for the help...... and I know I have a lot of questions, but you gotta start somwhere.
Very respectfully,
Buz
Very respectfully,
Buz
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Garasaki
- Posts: 1959
- Joined: Mon Feb 04, 2008 4:33 pm
Re: New to skinning and wanting to get started
www.brandsoftheworld.com for logosSmokecheck wrote:Id like to know how to make the graphics and skin come to life, and look more realistic. Where do you guys find the logos and such for the bike decals? How do you manage the highlights and shadows? And how do you preview the skin without going into the game everytime..... like in blender? Do I need the stock bike models also? And where can I get the updated models if I do? Also..... where can I find the models that people have released that are not on the puremxs site? Thanks a ton for the help...... and I know I have a lot of questions, but you gotta start somwhere.
Very respectfully,
Buz
I would not worry too much about highlights and shadows. Highlights are handled with specular mapping, shadows with normal mapping.
I dont preview - I just go in game.

DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
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Smokecheck
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Re: New to skinning and wanting to get started
Thanks man,so the mapping for highlights and shadows is model related? All the skin needs to be is design?