Pose export script for Blender 2.80

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jlv
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Re: Pose export script for Blender 2.80

Post by jlv »

sethypeety wrote:The whole thing, my experience with blender is very limited.
That'll be a lot to cover. Probably would be useful though since the Blender animation system isn't very intuitive. Definitely took me a while to figure it out.
I'll think about making a full tutorial but don't hold your breath.
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Boblob801
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Re: Pose export script for Blender 2.80

Post by Boblob801 »

jlv wrote: Sun Oct 04, 2020 1:22 am
sethypeety wrote:The whole thing, my experience with blender is very limited.
That'll be a lot to cover. Probably would be useful though since the Blender animation system isn't very intuitive. Definitely took me a while to figure it out.
I'll think about making a full tutorial but don't hold your breath.
I'll do the tutorial if you finish mesh collisions?
Hi
sethypeety
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Re: Pose export script for Blender 2.80

Post by sethypeety »

Boblob801 wrote: Fri Feb 19, 2021 1:43 am I'll do the tutorial if you finish mesh collisions?
That would be pretty bad ass if you did. Your tutorials are really helpful.
Image
Ash
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Re: Pose export script for Blender 2.80

Post by Ash »

Hello,

I need help to export my model with skeleton. When I export it, the jm seems to be wrong and the track editor replace it by "null" in the statues file.
Can you check my file JLV and say me what is wrong please ?
(my blender version is 2.92)

My blend file : https://www.mediafire.com/file/fivbifos ... n.rar/file
jlv
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Re: Pose export script for Blender 2.80

Post by jlv »

Did you get any errors when you exported?
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Re: Pose export script for Blender 2.80

Post by Ash »

No, the JM is created, but after in the game, I can't see it.

The JM : https://www.mediafire.com/file/5nutt1ay ... e1.jm/file
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Re: Pose export script for Blender 2.80

Post by Ash »

Image

I found the issue : bone name can't have space and uppercase.
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