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Re: Pose export script for Blender 2.80

Posted: Sun Oct 04, 2020 1:22 am
by jlv
sethypeety wrote:The whole thing, my experience with blender is very limited.
That'll be a lot to cover. Probably would be useful though since the Blender animation system isn't very intuitive. Definitely took me a while to figure it out.
I'll think about making a full tutorial but don't hold your breath.

Re: Pose export script for Blender 2.80

Posted: Fri Feb 19, 2021 1:43 am
by Boblob801
jlv wrote: Sun Oct 04, 2020 1:22 am
sethypeety wrote:The whole thing, my experience with blender is very limited.
That'll be a lot to cover. Probably would be useful though since the Blender animation system isn't very intuitive. Definitely took me a while to figure it out.
I'll think about making a full tutorial but don't hold your breath.
I'll do the tutorial if you finish mesh collisions?

Re: Pose export script for Blender 2.80

Posted: Sun Mar 14, 2021 6:09 pm
by sethypeety
Boblob801 wrote: Fri Feb 19, 2021 1:43 am I'll do the tutorial if you finish mesh collisions?
That would be pretty bad ass if you did. Your tutorials are really helpful.

Re: Pose export script for Blender 2.80

Posted: Wed Mar 09, 2022 9:42 pm
by Ash
Hello,

I need help to export my model with skeleton. When I export it, the jm seems to be wrong and the track editor replace it by "null" in the statues file.
Can you check my file JLV and say me what is wrong please ?
(my blender version is 2.92)

My blend file : https://www.mediafire.com/file/fivbifos ... n.rar/file

Re: Pose export script for Blender 2.80

Posted: Thu Mar 10, 2022 1:52 am
by jlv
Did you get any errors when you exported?

Re: Pose export script for Blender 2.80

Posted: Thu Mar 10, 2022 8:05 am
by Ash
No, the JM is created, but after in the game, I can't see it.

The JM : https://www.mediafire.com/file/5nutt1ay ... e1.jm/file

Re: Pose export script for Blender 2.80

Posted: Thu Mar 10, 2022 3:19 pm
by Ash
Image

I found the issue : bone name can't have space and uppercase.