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Normal Maps
Posted: Sun Nov 07, 2010 5:34 pm
by attacker5
How should i go about making normal maps for the 2010 crf?
Re: Normal Maps
Posted: Sun Nov 07, 2010 5:51 pm
by stevoktm
Draw them by hand in photoshop. Although im not 100% sure what to do, start with a 128, 128, 128 background then white is high and black is low, then use nvidia filter etc. Maybe a more experienced person can explain some better tips or rules of normal mapping.
Re: Normal Maps
Posted: Sun Nov 07, 2010 6:12 pm
by Yahama7
What you explained is pretty much all you need to get started.
Re: Normal Maps
Posted: Sun Nov 07, 2010 6:34 pm
by stevoktm
The only thing i dont understand what to do is the middle of fenders (the dip), like do i use a white gradient or what?
Re: Normal Maps
Posted: Sun Nov 07, 2010 7:45 pm
by DJ99X
imo, bakes should be supplied to the community, because its not like people can make them without having the model.
Re: Normal Maps
Posted: Mon Nov 08, 2010 2:53 am
by attacker5
ok but stevo, isnt that just shading, because i have done the shading. Would someone mabey be able to supply me with a normal map?

Re: Normal Maps
Posted: Mon Nov 08, 2010 2:56 am
by DJ99X
Normal maps are harder to make than the skin itself. So, no.
Re: Normal Maps
Posted: Mon Nov 08, 2010 12:33 pm
by attacker5
Ok, so what will i need to do in order to make a normal map, or where can i get one?

I am thinking more towards the "where can i get one" side.
Re: Normal Maps
Posted: Mon Nov 08, 2010 3:55 pm
by Garasaki
Ummmmm
WHY are you trying to make a normal map? For exactly what bike are you talking about? The bike that's been released by Wilson???
Re: Normal Maps
Posted: Mon Nov 08, 2010 6:03 pm
by attacker5
Yes the 2010 CRF. I am trying to make my own template, i am quite far into it, and i have noticed the uv map is less than okay, its horrible, nothing lines up, anyway, im getting there. What more do you know about a normal map?
Re: Normal Maps
Posted: Mon Nov 08, 2010 7:48 pm
by Garasaki
Let me put it this way:
I know a lot more about normal maps then you and I sure wish you'd bother to answer the questions I asked you

Re: Normal Maps
Posted: Mon Nov 08, 2010 10:27 pm
by DJ99X
attacker5 wrote:Yes the 2010 CRF. I am trying to make my own template, i am quite far into it, and i have noticed the uv map is less than okay, its horrible, nothing lines up, anyway, im getting there. What more do you know about a normal map?
Im sure wilson will give you the model so you can do a better job at unwrapping

Re: Normal Maps
Posted: Tue Nov 09, 2010 10:22 am
by attacker5
Ok well
1) i am trying to make a normal map because people said i should get a normal map going because i am making a crf template.
2) I am talking about the bike wilson released, teh 2010 crf 250r
3) yes the bike wilson released.
DJ, the unwrapping is good, i just dont get why it dosent line up, isn't that done automatically? Do you have to be sarcastic and rude about everything?

Re: Normal Maps
Posted: Tue Nov 09, 2010 11:08 am
by DJ99X
Thats what you get for complaining about something you know absolutely nothing about.
Re: Normal Maps
Posted: Tue Nov 09, 2010 11:14 am
by attacker5
DJ wrote:Thats what you get for complaining about something you know absolutely nothing about.
Well, maybe you could be so kind to explain to me why the wireframe and the textures on the model don't line up? Sorry, i didn't complain, i was just wondering?
