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3DMax+Blender discussion
Posted: Sun Jan 02, 2011 8:58 pm
by mace-x
Hi, trought that this thread could be usefull for the people who has question or needs some help.
i´ll start asking.
how can i connect 2 verts in 3dmax?
i cant press connect if there´s not a face between them : /
Re: 3DMax+Blender discussion
Posted: Sun Jan 02, 2011 10:07 pm
by LuizH
try "target weld"
Re: 3DMax+Blender discussion
Posted: Sun Jan 02, 2011 10:15 pm
by Mikey
I know the VERY basics of modeling in blender, but id like to start learning alot more in 3ds max, any tutorials or something?
Re: 3DMax+Blender discussion
Posted: Sun Jan 02, 2011 10:29 pm
by mace-x
LuizH wrote:try "target weld"
no, i want to connect them by an edge
like this
. .
to this
.--------------.
Mikey wrote:I know the VERY basics of modeling in blender, but id like to start learning alot more in 3ds max, any tutorials or something?
start with basic modeling tools, do a square as an example, then right click>convert to>editable poly
then at your right you will have the polygon editing tools and the selection tools.
start playing!
anything you want to know ask it, if i can i´ll help you

Re: 3DMax+Blender discussion
Posted: Sun Jan 02, 2011 10:43 pm
by mxbiker
mace, i thought pressing "f" would connect them.
Re: 3DMax+Blender discussion
Posted: Sun Jan 02, 2011 10:56 pm
by mace-x
mxbiker wrote:mace, i thought pressing "f" would connect them.
actually that did chose my viewport to front ortographic

Re: 3DMax+Blender discussion
Posted: Mon Jan 03, 2011 1:24 am
by LuizH
mace-x wrote:LuizH wrote:try "target weld"
no, i want to connect them by an edge
like this
. .
to this
.--------------.
Try "bridge" or "create"
Re: 3DMax+Blender discussion
Posted: Mon Jan 03, 2011 8:11 am
by stevoktm
Ill post the tutorials i watched to learn blender, most of them are over an hour long but they are very helpful.
They go over things from, basic controls, basic and advanced modelling tools, edge splitting, and lots of other stuff.
It is best to downlaod the zip file with the .AVI file inside.
Tutorial 1:
http://blenderunderground.com/2007/07/1 ... completed/
Tutorial 2:
http://blenderunderground.com/2007/07/2 ... 2-is-here/
Tutorial 3:
http://blenderunderground.com/2007/08/1 ... 3-is-live/
Tutorial 3 Extended:
http://blenderunderground.com/2007/08/2 ... plemental/
Tutorial 4:
http://blenderunderground.com/2007/09/0 ... -released/
Tutorial 5:
http://blenderunderground.com/2008/02/0 ... undations/
These should give you all of the skills to model track objects and possibly other things for mxs if you watch all of the videos.
Re: 3DMax+Blender discussion
Posted: Mon Jan 03, 2011 8:54 am
by p2sta
mace-x wrote:LuizH wrote:try "target weld"
no, i want to connect them by an edge
like this
. .
to this
.--------------.
you need to use CUT tool
if you want help with 3ds max, let me know on msn, I will try to help you with the basics

Re: 3DMax+Blender discussion
Posted: Mon Jan 03, 2011 11:39 pm
by mace-x
Added you to msn, always is good to have kind people

Re: 3DMax+Blender discussion
Posted: Mon Jan 03, 2011 11:45 pm
by mace-x
LuizH wrote:mace-x wrote:LuizH wrote:try "target weld"
no, i want to connect them by an edge
like this
. .
to this
.--------------.
Try "bridge" or "create"
bridge works for edges, create created a new vertex
p2sta wrote:mace-x wrote:LuizH wrote:try "target weld"
no, i want to connect them by an edge
like this
. .
to this
.--------------.
you need to use CUT tool
if you want help with 3ds max, let me know on msn, I will try to help you with the basics

i always fuck it up when i use the cut tool so i preffer to stay away from it haha
nvm guys, already solved it

went for a different road

Re: 3DMax+Blender discussion
Posted: Tue Jan 04, 2011 8:45 am
by p2sta
mace-x wrote:
i always fuck it up when i use the cut tool so i preffer to stay away from it haha
nvm guys, already solved it

went for a different road

man cut tool is base of the modeling

you should learn how to use it in right way

Re: 3DMax+Blender discussion
Posted: Wed Jan 05, 2011 1:51 pm
by mace-x
cut tool hmmm....
as soon as i need to do something i'll try to use it, i dont thrust on it tho, it cuts everything in his way
i'll play with it later

Re: 3DMax+Blender discussion
Posted: Thu Jan 06, 2011 2:08 am
by eXL'Mo0seY
Tip: if you want to cut a polygon, select the poly and then use the cut tool. This makes sure you only cut that poly not everything.
Re: 3DMax+Blender discussion
Posted: Thu Jan 06, 2011 11:55 am
by mace-x
sounds reasonable, for now i select the 2 opposite edges of the quad and connect, that kinda makes the job for me hehe
