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3DMax+Blender discussion

Posted: Sun Jan 02, 2011 8:58 pm
by mace-x
Hi, trought that this thread could be usefull for the people who has question or needs some help.
i´ll start asking.
how can i connect 2 verts in 3dmax?
i cant press connect if there´s not a face between them : /

Re: 3DMax+Blender discussion

Posted: Sun Jan 02, 2011 10:07 pm
by LuizH
try "target weld"

Re: 3DMax+Blender discussion

Posted: Sun Jan 02, 2011 10:15 pm
by Mikey
I know the VERY basics of modeling in blender, but id like to start learning alot more in 3ds max, any tutorials or something?

Re: 3DMax+Blender discussion

Posted: Sun Jan 02, 2011 10:29 pm
by mace-x
LuizH wrote:try "target weld"
no, i want to connect them by an edge
like this
. .

to this
.--------------.
Mikey wrote:I know the VERY basics of modeling in blender, but id like to start learning alot more in 3ds max, any tutorials or something?
start with basic modeling tools, do a square as an example, then right click>convert to>editable poly
then at your right you will have the polygon editing tools and the selection tools.
start playing! :D

anything you want to know ask it, if i can i´ll help you :)

Re: 3DMax+Blender discussion

Posted: Sun Jan 02, 2011 10:43 pm
by mxbiker
mace, i thought pressing "f" would connect them.

Re: 3DMax+Blender discussion

Posted: Sun Jan 02, 2011 10:56 pm
by mace-x
mxbiker wrote:mace, i thought pressing "f" would connect them.
actually that did chose my viewport to front ortographic :lol:

Re: 3DMax+Blender discussion

Posted: Mon Jan 03, 2011 1:24 am
by LuizH
mace-x wrote:
LuizH wrote:try "target weld"
no, i want to connect them by an edge
like this
. .

to this
.--------------.
Try "bridge" or "create"

Re: 3DMax+Blender discussion

Posted: Mon Jan 03, 2011 8:11 am
by stevoktm
Ill post the tutorials i watched to learn blender, most of them are over an hour long but they are very helpful.

They go over things from, basic controls, basic and advanced modelling tools, edge splitting, and lots of other stuff.
It is best to downlaod the zip file with the .AVI file inside.

Tutorial 1:

http://blenderunderground.com/2007/07/1 ... completed/

Tutorial 2:

http://blenderunderground.com/2007/07/2 ... 2-is-here/

Tutorial 3:

http://blenderunderground.com/2007/08/1 ... 3-is-live/

Tutorial 3 Extended:

http://blenderunderground.com/2007/08/2 ... plemental/

Tutorial 4:

http://blenderunderground.com/2007/09/0 ... -released/

Tutorial 5:

http://blenderunderground.com/2008/02/0 ... undations/

These should give you all of the skills to model track objects and possibly other things for mxs if you watch all of the videos.

Re: 3DMax+Blender discussion

Posted: Mon Jan 03, 2011 8:54 am
by p2sta
mace-x wrote:
LuizH wrote:try "target weld"
no, i want to connect them by an edge
like this
. .

to this
.--------------.
you need to use CUT tool ;)

if you want help with 3ds max, let me know on msn, I will try to help you with the basics ;)

Re: 3DMax+Blender discussion

Posted: Mon Jan 03, 2011 11:39 pm
by mace-x
Added you to msn, always is good to have kind people :)

Re: 3DMax+Blender discussion

Posted: Mon Jan 03, 2011 11:45 pm
by mace-x
LuizH wrote:
mace-x wrote:
LuizH wrote:try "target weld"
no, i want to connect them by an edge
like this
. .

to this
.--------------.
Try "bridge" or "create"
bridge works for edges, create created a new vertex :(
p2sta wrote:
mace-x wrote:
LuizH wrote:try "target weld"
no, i want to connect them by an edge
like this
. .

to this
.--------------.
you need to use CUT tool ;)

if you want help with 3ds max, let me know on msn, I will try to help you with the basics ;)
i always fuck it up when i use the cut tool so i preffer to stay away from it haha



nvm guys, already solved it :)
went for a different road :)

Re: 3DMax+Blender discussion

Posted: Tue Jan 04, 2011 8:45 am
by p2sta
mace-x wrote:
i always fuck it up when i use the cut tool so i preffer to stay away from it haha



nvm guys, already solved it :)
went for a different road :)
man cut tool is base of the modeling :D you should learn how to use it in right way 8)

Re: 3DMax+Blender discussion

Posted: Wed Jan 05, 2011 1:51 pm
by mace-x
cut tool hmmm....
as soon as i need to do something i'll try to use it, i dont thrust on it tho, it cuts everything in his way :?
i'll play with it later :)

Re: 3DMax+Blender discussion

Posted: Thu Jan 06, 2011 2:08 am
by eXL'Mo0seY
Tip: if you want to cut a polygon, select the poly and then use the cut tool. This makes sure you only cut that poly not everything.

Re: 3DMax+Blender discussion

Posted: Thu Jan 06, 2011 11:55 am
by mace-x
sounds reasonable, for now i select the 2 opposite edges of the quad and connect, that kinda makes the job for me hehe :lol: