It's just a kind of replica of the Van Bereven Adrien, on mx1 championship, helmet disigned by B.S Design. I just love this helmet irl, so i just try to have a kind of replica ingame.. It was just a personal helmet but some friends would to have it too so i put it public .
http://www.bsdesigns.net/casque.php?cat ... 9&from=cat
As you see, yeah it's not a hard level , but i'm a noob at photoshop ^^.. btw some monsters energy helmets are just black with 4 stickers, but they looks good, and i like them..
btw i agree i need to give better details in future skins
Cobra wrote:It's just a kind of replica of the Van Bereven Adrien, on mx1 championship, helmet disigned by B.S Design. I just love this helmet irl, so i just try to have a kind of replica ingame.. It was just a personal helmet but some friends would to have it too so i put it public .
http://www.bsdesigns.net/casque.php?cat ... 9&from=cat
As you see, yeah it's not a hard level , but i'm a noob at photoshop ^^.. btw some monsters energy helmets are just black with 4 stickers, but they looks good, and i like them..
btw i agree i need to give better details in future skins
I understand.
It would be cool if instead of a whole bunch of detail on the graphics, maybe you could do a bunch of detail on the spec map to give it that sparkly look.
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Like ktm said, some spec map attention might have been a neat little added bonus. I think gio might have released a spec map but i'm not sure. To give the stars a sparkily effect just simply paint the star on the spec map, and color it a lighter shade, nearing solid white, with maybe a little transparency.
ddmx wrote:Like ktm said, some spec map attention might have been a neat little added bonus. I think gio might have released a spec map but i'm not sure. To give the stars a sparkily effect just simply paint the star on the spec map, and color it a lighter shade, nearing solid white, with maybe a little transparency.