Upcoming Models #2

Post about creating and skinning models here
Duckstream
Posts: 1997
Joined: Tue Nov 03, 2009 1:06 pm

Re: Upcoming Models #2

Post by Duckstream »

Well i like it! the plastics float in my eyes,
i tried to start making plastics today, since i have no bike name or nothing i just started with blank thought of a plastic.
Its rough
Image
I
LuKe
Posts: 1190
Joined: Tue May 05, 2009 8:58 am
Team: Privateer
Location: Essex-England

Re: Upcoming Models #2

Post by LuKe »

mx team 24120 wrote:http://i19.servimg.com/u/f19/13/99/40/15/dddddd11.jpg
a smooth render :D
thats the best work ive seen from you, 1 suggestion though, i think it needs a bit more detail than what it has, like on the engine, swingarm, frame, airbox,
not sure if you can or not but only a suggestion :wink:
hvpunk62
Posts: 2658
Joined: Tue Nov 04, 2008 11:42 pm

Re: Upcoming Models #2

Post by hvpunk62 »

uhm no it doesnt not at all...thats what we have normal mapping for
tyskorn
Posts: 6491
Joined: Sun Jan 11, 2009 5:52 pm
Team: Adept MX Graphics
Location: Utah, USA

Re: Upcoming Models #2

Post by tyskorn »

mx team 24120 wrote:http://i19.servimg.com/u/f19/13/99/40/15/dddddd11.jpg
a smooth render :D
Duckstream wrote:The plastics float in my eyes
Well,it doesn't really look like it's done yet.But,if you could, you should change that mx team. :D
iceman967
Posts: 471
Joined: Sat Apr 05, 2008 2:20 am
Team: Aggressive Graphix

Re: Upcoming Models #2

Post by iceman967 »

screwing around with rendering.

NEW:
Attempt at a seat
Radiators and 2 hoses
Semi-complete subframe

Image
Image
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And the bike is at 1361 polies so far... whats the usual or the better number of polies for bikes? Or what number should I be aiming for so the bike won't lag in game?

Thanks for your support and help so far!


iceman
"Just don't lose... ever" (James "bubba" Stewart-The Great Outdoors: A Constant War)
ddmx
Posts: 5376
Joined: Sun Apr 20, 2008 3:36 pm
Location: Midland MI

Re: Upcoming Models #2

Post by ddmx »

6-7k tris would be nice.
iceman967
Posts: 471
Joined: Sat Apr 05, 2008 2:20 am
Team: Aggressive Graphix

Re: Upcoming Models #2

Post by iceman967 »

how could i convert it to tris?
"Just don't lose... ever" (James "bubba" Stewart-The Great Outdoors: A Constant War)
DJ99X
Posts: 15524
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: Upcoming Models #2

Post by DJ99X »

ddmx wrote:6-7k tris would be nice.
Your KTM is 11-12k tris, the YZF in development is about 9500
iceman967 wrote:how could i convert it to tris?
In edit mode with all faces selected, go mesh>faces>convert quads to triangles
ddmx
Posts: 5376
Joined: Sun Apr 20, 2008 3:36 pm
Location: Midland MI

Re: Upcoming Models #2

Post by ddmx »

My ktm is too many tri's. With normal maps now I could have cut it down. Messiahs 450f is around 7-8k if i remember correctly.
MessiaH
Posts: 179
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Team: Privateer
Location: Netherlands
Contact:

Re: Upcoming Models #2

Post by MessiaH »

ddmx
Posts: 5376
Joined: Sun Apr 20, 2008 3:36 pm
Location: Midland MI

Re: Upcoming Models #2

Post by ddmx »

Wow, i was almost 100% correct, haha. 99.39% correct to be exact, lol.
Nybrok
Posts: 1510
Joined: Fri May 22, 2009 8:22 am
Team: Privateer
Location: Finland

Re: Upcoming Models #2

Post by Nybrok »

wow i want that bike to MX Simulator!
Image
Achievements:
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tyskorn
Posts: 6491
Joined: Sun Jan 11, 2009 5:52 pm
Team: Adept MX Graphics
Location: Utah, USA

Re: Upcoming Models #2

Post by tyskorn »

Nybrok wrote:
wow i want that bike to MX Simulator!
x2 :D
Mona
Posts: 1645
Joined: Thu Jul 31, 2008 6:46 pm
Team: MotoOption

Re: Upcoming Models #2

Post by Mona »

Make an exact replica and I can put it in game for you. How's that sound. :D
Hahaha.
tyskorn
Posts: 6491
Joined: Sun Jan 11, 2009 5:52 pm
Team: Adept MX Graphics
Location: Utah, USA

Re: Upcoming Models #2

Post by tyskorn »

Hahaha.I wish I could model.I might give it another go someday.I just think I need to become wiser first. :P
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