Post about creating and skinning models here
Duckstream
Posts: 1997 Joined: Tue Nov 03, 2009 1:06 pm
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by Duckstream » Sat Jan 16, 2010 8:43 pm
Well i like it! the plastics float in my eyes,
i tried to start making plastics today, since i have no bike name or nothing i just started with blank thought of a plastic.
Its rough
I
LuKe
Posts: 1190 Joined: Tue May 05, 2009 8:58 am
Team: Privateer
Location: Essex-England
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by LuKe » Sat Jan 16, 2010 8:52 pm
thats the best work ive seen from you, 1 suggestion though, i think it needs a bit more detail than what it has, like on the engine, swingarm, frame, airbox,
not sure if you can or not but only a suggestion
hvpunk62
Posts: 2658 Joined: Tue Nov 04, 2008 11:42 pm
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by hvpunk62 » Sat Jan 16, 2010 9:47 pm
uhm no it doesnt not at all...thats what we have normal mapping for
tyskorn
Posts: 6491 Joined: Sun Jan 11, 2009 5:52 pm
Team: Adept MX Graphics
Location: Utah, USA
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by tyskorn » Sat Jan 16, 2010 11:10 pm
Duckstream wrote: The plastics float in my eyes
Well,it doesn't really look like it's done yet.But,if you could, you should change that mx team.
iceman967
Posts: 471 Joined: Sat Apr 05, 2008 2:20 am
Team: Aggressive Graphix
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by iceman967 » Sun Jan 17, 2010 6:51 am
screwing around with rendering.
NEW:
Attempt at a seat
Radiators and 2 hoses
Semi-complete subframe
And the bike is at 1361 polies so far... whats the usual or the better number of polies for bikes? Or what number should I be aiming for so the bike won't lag in game?
Thanks for your support and help so far!
iceman
"Just don't lose... ever" (James "bubba" Stewart-The Great Outdoors: A Constant War)
ddmx
Posts: 5376 Joined: Sun Apr 20, 2008 3:36 pm
Location: Midland MI
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by ddmx » Sun Jan 17, 2010 7:21 am
6-7k tris would be nice.
iceman967
Posts: 471 Joined: Sat Apr 05, 2008 2:20 am
Team: Aggressive Graphix
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by iceman967 » Sun Jan 17, 2010 7:30 am
how could i convert it to tris?
"Just don't lose... ever" (James "bubba" Stewart-The Great Outdoors: A Constant War)
DJ99X
Posts: 15524 Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under
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by DJ99X » Sun Jan 17, 2010 8:07 am
ddmx wrote: 6-7k tris would be nice.
Your KTM is 11-12k tris, the YZF in development is about 9500
iceman967 wrote: how could i convert it to tris?
In edit mode with all faces selected, go mesh>faces>convert quads to triangles
ddmx
Posts: 5376 Joined: Sun Apr 20, 2008 3:36 pm
Location: Midland MI
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by ddmx » Sun Jan 17, 2010 5:35 pm
My ktm is too many tri's. With normal maps now I could have cut it down. Messiahs 450f is around 7-8k if i remember correctly.
MessiaH
Posts: 179 Joined: Wed Mar 11, 2009 8:39 pm
Team: Privateer
Location: Netherlands
Contact:
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by MessiaH » Sun Jan 17, 2010 6:35 pm
ddmx
Posts: 5376 Joined: Sun Apr 20, 2008 3:36 pm
Location: Midland MI
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by ddmx » Sun Jan 17, 2010 7:17 pm
Wow, i was almost 100% correct, haha. 99.39% correct to be exact, lol.
Nybrok
Posts: 1510 Joined: Fri May 22, 2009 8:22 am
Team: Privateer
Location: Finland
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by Nybrok » Sun Jan 17, 2010 7:27 pm
wow i want that bike to MX Simulator!
Achievements:
-2011 EMF AX champion
-2010 SMA Outdoor champion
-2010 SMA Survival series winner
-2010 MXSON 2nd place (Finland)
tyskorn
Posts: 6491 Joined: Sun Jan 11, 2009 5:52 pm
Team: Adept MX Graphics
Location: Utah, USA
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by tyskorn » Sun Jan 17, 2010 7:51 pm
Nybrok wrote:
wow i want that bike to MX Simulator!
x2
Mona
Posts: 1645 Joined: Thu Jul 31, 2008 6:46 pm
Team: MotoOption
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by Mona » Sun Jan 17, 2010 7:53 pm
Make an exact replica and I can put it in game for you. How's that sound.
Hahaha.
tyskorn
Posts: 6491 Joined: Sun Jan 11, 2009 5:52 pm
Team: Adept MX Graphics
Location: Utah, USA
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by tyskorn » Sun Jan 17, 2010 8:06 pm
Hahaha.I wish I could model.I might give it another go someday.I just think I need to become wiser first.