2010-06-02 snapshot
Re: 2010-06-02 snapshot
My thoughts are it should definitely be tied to force and be staged... (thinking phase 2 of this whole deal)
"Light force, rider tips over, stays on the bike, picks it up almost immediately... this is for the really slow small tip overs. Still works this way now if you don't touch his head... but should be a light force to the head and be like this as well"
"Medium force... same as the update minus the concussion"
"Hard force... rider starts to crash like now but eventually hands fly free (future update...?!) Rider re-spawns next to bike and picks it up to get going..."
I hate wasting 10 seconds on the ground for a small crash, yet i understand wanting to make it a real detriment for big crashes. Laying on the ground more than playing really sucks... Especially when I'm trying to just get around without crashing and not pushing the limits.
"Light force, rider tips over, stays on the bike, picks it up almost immediately... this is for the really slow small tip overs. Still works this way now if you don't touch his head... but should be a light force to the head and be like this as well"
"Medium force... same as the update minus the concussion"
"Hard force... rider starts to crash like now but eventually hands fly free (future update...?!) Rider re-spawns next to bike and picks it up to get going..."
I hate wasting 10 seconds on the ground for a small crash, yet i understand wanting to make it a real detriment for big crashes. Laying on the ground more than playing really sucks... Especially when I'm trying to just get around without crashing and not pushing the limits.
Re: 2010-06-02 snapshot
I was just watching some replays and I think the timing of it all could be sped up. Definitely try to get the pseudo-'lagspike' that DJ talked about sorted out. That takes a 1/4 or half second. Also, when he is just laying there in superman position, is it posible to get him kicking his legs a little bit? This would make the 'getting back on' animation/stage more realistic. The kicks could be pretty small and random and it would still look fine. Now it all just slowly slides into place. Also can the second phase after the lag spike be sped up, (the getting back on animation). It seems too slow.
I think that time added to penalize the rider for crashing hard should be added when you are just laying there as a ragdoll. Don't just slow down the animations. If it is a hard crash, knock the bastard out for5 seconds, then he wakes up and gets his shit together and hops back on!
I think that time added to penalize the rider for crashing hard should be added when you are just laying there as a ragdoll. Don't just slow down the animations. If it is a hard crash, knock the bastard out for5 seconds, then he wakes up and gets his shit together and hops back on!

Re: 2010-06-02 snapshot
I hope we never have this update,I've always wanted a motocross game that showed the rider getting back on the bike.Not just respawning next to the bike.Checkerz448 wrote:"Hard force... rider starts to crash like now but eventually hands fly free (future update...?!) Rider re-spawns next to bike and picks it up to get going..."
Re: 2010-06-02 snapshot
Yeah, but if he could get blown off the bike and then climb his ass back over to it, that would be dope!tyskorn wrote:I hope we never have this update,I've always wanted a motocross game that showed the rider getting back on the bike.Not just respawning next to the bike.Checkerz448 wrote:"Hard force... rider starts to crash like now but eventually hands fly free (future update...?!) Rider re-spawns next to bike and picks it up to get going..."

Re: 2010-06-02 snapshot
That would be the best thing ever,haha.Prologue wrote:Yeah, but if he could get blown off the bike and then climb his ass back over to it, that would be dope!tyskorn wrote:I hope we never have this update,I've always wanted a motocross game that showed the rider getting back on the bike.Not just respawning next to the bike.Checkerz448 wrote:"Hard force... rider starts to crash like now but eventually hands fly free (future update...?!) Rider re-spawns next to bike and picks it up to get going..."
Re: 2010-06-02 snapshot
i been on the forums trolling and didnt even see tis shame on me going to try it out now!!!
HA^FMXIAN wrote:DJ I Swear If You Were My Dog I Would Put You Down

Re: 2010-06-02 snapshot
i dont get a black out... but i noticed the text box screen is darker.DJ wrote:His body gets sorta deformed, and his legs go through the plastic. But hey, better than not stacking. Its a surreal feeling when you do it in 1st person.
I think the blackout time needs to be minimised, or scaled for the size of the crash. Getting up seems to take about twice as long now because of the rider repositioning himself
HA^FMXIAN wrote:DJ I Swear If You Were My Dog I Would Put You Down

Re: 2010-06-02 snapshot
excuse if I'm out of line but that makes no sense at all. having a rider flail behind a bike making 3 cartwheels and then sliding back onto the bike is a "little" less realistic than just letting the rider go and re spawning on the bike.DJ wrote:Because he wants a realistic way for the rider to get back onto the bike.DJ_Diehl#777 wrote:I literally could not stop smiling the whole time i was testing this!
Garrasaki brings up valid points, and i have to ask, why not have the rider completely detach then just respawn on the bike after a specified time?
As the legs are going through the bike, I don't think the realism aspect of it should be a problem
don't get me wrong i like the new update, it's much better than nothing

also when i crash in single player the screen goes black for like 10 seconds, it would be much more amusing to be able to see what happens.
MXS Garage 0.9 download here
---
Everytime you post something, a stupid baby gets punched in the face. Please post, for the smart children.
MXS Cares
---
Everytime you post something, a stupid baby gets punched in the face. Please post, for the smart children.
MXS Cares
Re: 2010-06-02 snapshot
okay, jlv what did u change about the steering in game i'm always falling and stuff its just............................. not right how the steering is. Did you increase levering at low speed?
My Release's on PureMXSvurbmoto wrote: - Kevin Windham is still a BOSS
-
- Posts: 1070
- Joined: Mon Dec 24, 2007 5:10 pm
- Team: Danke KTM
- Location: chile
- Contact:
Re: 2010-06-02 snapshot
this seems that nac nac's should be able to do on a near future? im right?
and movements for the whips?
and movements for the whips?

Kawasakis wrote:Hah yeah, because basketball and football requires just one ball - two balls just only for motocross riders haha
Re: 2010-06-02 snapshot
That would be cool.I know no one wants tricks,but we could at least have some.Like Nac-nac's or no handers,no footers.Taunt tricks,etc...
I think it would be very cool to have.
I think it would be very cool to have.
-
- Posts: 1526
- Joined: Sun Dec 14, 2008 4:46 pm
Re: 2010-06-02 snapshot
ahhaha i got to play this for like 5 mins then i had to leave, the i just got home and started playing again and i forgot about the crashes and i ate shit and literally lold

Re: 2010-06-02 snapshot
It will be really frustrating for the beginners tho