anaheim 2 BETA

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gordy
Posts: 1099
Joined: Sat Jan 19, 2008 6:43 am
Team: Privateer
Location: Bathurst, Australia

anaheim 2 BETA

Post by gordy »

hey everyone, heres something ive been working on for a little while,
any help with the accuracy would be much appreciated...
Attachments
anaheim 2.7z
(504.04 KiB) Downloaded 708 times
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instupitious.
enzopersson
Posts: 1598
Joined: Thu Jan 31, 2008 8:38 pm
Team: Privateer

Re: anaheim 2 BETA

Post by enzopersson »

it wont work, the file is (hurt/Dameged)
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DJ99X
Posts: 15524
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: anaheim 2 BETA

Post by DJ99X »

Worked for me....
Voutare
Posts: 4891
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Location: Southern Vermont
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Re: anaheim 2 BETA

Post by Voutare »

It's really really rough.

I couldn't run a lap without flipping on a jump or catching one of the ruts in the sections.

If it was smoother, it would be nicer. Ruts aren't always the best thing, especially when you run without arcade.
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gordy
Posts: 1099
Joined: Sat Jan 19, 2008 6:43 am
Team: Privateer
Location: Bathurst, Australia

Re: anaheim 2 BETA

Post by gordy »

i made the straight before the finish line really rough because that section was deep sand in the race,
i dont really seem to have issues with flipping, and i run 0 stability sim physics, where exactly is it occurring?
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instupitious.
Joe
Posts: 2971
Joined: Wed Dec 19, 2007 10:17 pm
Team: MXSP
Location: PEI,Canada

Re: anaheim 2 BETA

Post by Joe »

finaly a game here supercross is hard and you cant just fly around the track it takes control and practice
DM 119
Posts: 580
Joined: Mon Jan 16, 2012 3:03 pm
Location: North Carolina

Re: anaheim 2 BETA

Post by DM 119 »

Ugh..
Pros:
there was one good rut.

Cons:
Start straight was too long
Corners were un uniform
Jumps were real edgey and sharp and wierd
No Decals
No Terrain Shaders
No toughblocks

SPEND MORE TIME ON YOUR TRACKS
Maczust63
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Location: ON, Canada
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Re: anaheim 2 BETA

Post by Maczust63 »

haha wow ^ lets see you do better. also this track was release 1 year after the game came out so id say its pretty good for its time. SPEND MORE TIME READING AND LESS TIME COMMENTING ON OLD POSTS ALSO MAKE YOUR OWN SHIT IF YOUR EXPERT PRO TRACK DESIGNER AND BUILDER :roll:
FALETTI480
Posts: 894
Joined: Fri Aug 17, 2012 6:43 am
Team: | POGO |
Location: AMERICA

Re: anaheim 2 BETA

Post by FALETTI480 »

DM 119 wrote:Ugh..
Pros:
there was one good rut.

Cons:
Start straight was too long
Corners were un uniform
Jumps were real edgey and sharp and wierd
No Decals
No Terrain Shaders
No toughblocks

SPEND MORE TIME ON YOUR TRACKS
really... it's from 08 dude.
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g-dub
Posts: 389
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Team: DUBMOTO/EKSBrand.com
Location: Bristol,UK
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Re: anaheim 2 BETA

Post by g-dub »

ha ha wow!
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http://www.EKSBRAND.com

Steam Name: G-DUB MX
DJ99X
Posts: 15524
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: anaheim 2 BETA

Post by DJ99X »

DM 119 wrote:Ugh..
Pros:
there was one good rut.

Cons:
Start straight was too long
Corners were un uniform
Jumps were real edgey and sharp and wierd
No Decals
No Terrain Shaders
No toughblocks

SPEND MORE TIME ON YOUR TRACKS
Absolutely fucking retarded
DM 119
Posts: 580
Joined: Mon Jan 16, 2012 3:03 pm
Location: North Carolina

Re: anaheim 2 BETA

Post by DM 119 »

DJ99X wrote:
DM 119 wrote:Ugh..
Pros:
there was one good rut.

Cons:
Start straight was too long
Corners were un uniform
Jumps were real edgey and sharp and wierd
No Decals
No Terrain Shaders
No toughblocks

SPEND MORE TIME ON YOUR TRACKS
Absolutely fucking retarded
:evil: :twisted: :lol: :D
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