Shoei VFX-W Scimitar TC

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magnusson
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Shoei VFX-W Scimitar TC

Post by magnusson »

Image

2 colors Black&White and White&Black...... :? ?
hopefully you guys will like them :wink:


would like to thx:
GioPanda - Model, template.
Judge - Beta and hooking me up whit real life pictures of it.

DOWNLOAD
any problems PM me...
vurbmoto wrote: - Kevin Windham is still a BOSS
My Release's on PureMXS
p2sta
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Re: Shoei VFX-W Scimitar TC

Post by p2sta »

thanks a lot man ;)
knup
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Re: Shoei VFX-W Scimitar TC

Post by knup »

nice skin man , wre i can find GioPanda template ?
ImageImage
magnusson
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Re: Shoei VFX-W Scimitar TC

Post by magnusson »

p2sta wrote:thanks a lot man ;)
thx man!
knup wrote:nice skin man , wre i can find GioPanda template ?
thx! and heard fernandoboeck has it, try PM'ing him :wink:
vurbmoto wrote: - Kevin Windham is still a BOSS
My Release's on PureMXS
MX196
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Re: Shoei VFX-W Scimitar TC

Post by MX196 »

knup wrote:nice skin man , wre i can find GioPanda template ?
thx! and heard fernandoboeck has it, try PM'ing him :wink:[/quote]
HA!

Well nice job with the helmet.
FelipeMX
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Re: Shoei VFX-W Scimitar TC

Post by FelipeMX »

robbimagg wrote:heard fernandoboeck has it, try PM'ing him :wink:
ouuuuuuuch!!!

The helmet looks good, but those effects looks blurry, idk, ill try it ingame later! keep up
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p2sta
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Re: Shoei VFX-W Scimitar TC

Post by p2sta »

it looks good ingame. Here is a pic:
Image
Crossman35
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Re: Shoei VFX-W Scimitar TC

Post by Crossman35 »

Awesome !

Goggles looks very good !
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magnusson
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Re: Shoei VFX-W Scimitar TC

Post by magnusson »

p2sta wrote:it looks good ingame. Here is a pic:
http://img716.imageshack.us/img716/6986/scim.jpg
thx piista for the pic, haven't seen it good enough ingame :? and the design has a glow(and some effects) around it and from that pic piista took i can see it isn't as it was planed :oops: but i like it and hope you guys like it :wink:
vurbmoto wrote: - Kevin Windham is still a BOSS
My Release's on PureMXS
FelipeMX
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Re: Shoei VFX-W Scimitar TC

Post by FelipeMX »

robbimagg wrote:thx piista for the pic, haven't seen it good enough ingame :? and the design has a glow(and some effects) around it and from that pic piista took i can see it isn't as it was planed :oops: but i like it and hope you guys like it :wink:
What if you spect map it? I would be glad to help you!
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magnusson
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Re: Shoei VFX-W Scimitar TC

Post by magnusson »

the one thing i need to do is learn what the hell the spec map does :roll: i just use the spec map that gio released in the template :lol:
vurbmoto wrote: - Kevin Windham is still a BOSS
My Release's on PureMXS
Garasaki
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Re: Shoei VFX-W Scimitar TC

Post by Garasaki »

Spec maps arent nearly as complicated as you guys make them out to be.

The glow is caused by the track creator using lighting values that are too strong.

The effect is called "crushing the whites" and is quite common. When you are looking for a new TV, this is one of the things you should keep an eye out for.

Notice how the jersey does the same thing (check out the shoulder area and to a lesser degree, the top of the arm). All details are lost because the white gets too bright.
Image
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magnusson
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Re: Shoei VFX-W Scimitar TC

Post by magnusson »

well i found this on wiki.splashdamage.com i think i get how it works now, just to bad i cant test different spec maps :( (pc problem)
http://wiki.splashdamage.com wrote:Specular maps are the maps you use to define a surface's shininess and highlight colour.
The higher the value of a pixel (from black to white), the shinier the surface will appear in-game. Therefore, surfaces such as dry stone or cotton fabric would tend to have a very dark specular map, while surfaces like polished chrome or plastic would tend to have lighter specular maps.
The colour of a pixel is also used, to calculate the resulting colour of the surface. A very saturated specular map will have a very different visual effect than a grey specular map. If you need a more "neutral" highlight on a surface, your specular map should use the inverse of the diffuse map's colour. Using the same colour on the specular as on the diffuse will result in a more saturated highlight when viewed in the game.
You can use contrasts in specular to make a surface appear more visually interesting in the game - for example, this door has a very dark specular for the wood while the metal parts are much lighter, which will make the metal stand out more as a shinier surface when light hits it. This sort of contrast can help make surfaces in the game appear more realistic too.
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vurbmoto wrote: - Kevin Windham is still a BOSS
My Release's on PureMXS
livefast259
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Re: Shoei VFX-W Scimitar TC

Post by livefast259 »

looks very good!
Judge
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Re: Shoei VFX-W Scimitar TC

Post by Judge »

Aawesome Job dude! To my belief you nailed it!
Looking forward to help you on whatever you do next :P
Great skin once again!
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