Upcoming Tracks and Track Objects #2
-
- Posts: 4891
- Joined: Sun Jan 13, 2008 5:22 am
- Team: Privateer
- Location: Southern Vermont
- Contact:
Re: Upcoming Tracks and Track Objects #2
You don't put the satellite image as the terrain, you put it as a decal, but everything else is flat still. Then you build around that image.
I know he exported a heightmap to get it, but if you're asking that I don't think you're going to be able to do that. I haven't actually figured it out either and I have been spending hours and hours on it.
I know he exported a heightmap to get it, but if you're asking that I don't think you're going to be able to do that. I haven't actually figured it out either and I have been spending hours and hours on it.

Re: Upcoming Tracks and Track Objects #2
didn't he post what he did and used to do it when he first got it to work i believe it was a few pages before this when the terrain was just getting undergoing. i could be wrong but i swore i saw it

Re: Upcoming Tracks and Track Objects #2
When I try to put the image as a decal to work off of...its too smalll. How exactly do i line it up perfect? I guess the image itself must be a perfect 1025x1025 correct? but which coordinates do i enter?
Im trying to make a replica track , but these decals are really getting to me. I dont know if i should just make the whole track first (jumps,berms,etc) and THEN do the decals to get the track layout correcT? whats everyones ways? I need to know!
Im trying to make a replica track , but these decals are really getting to me. I dont know if i should just make the whole track first (jumps,berms,etc) and THEN do the decals to get the track layout correcT? whats everyones ways? I need to know!
Austin Mulhern | Motopixels REV
[/a]
[url=http://www.youtube.com/paprod]YouTube Channel

[url=http://www.youtube.com/paprod]YouTube Channel
p2sta wrote:since your name is CRF450R you should not worry about kawasaki
Re: Upcoming Tracks and Track Objects #2
Use the ShadingX2.ppm for the image... Then adjust the terrain HF file to get the track to scale..
Appreciate my hard work? Buy me a beer,
https://www.paypal.me/Motoboss
Check out my Facebook Page
My YouTube Channel - https://www.youtube.com/channel/UCR5gAn ... z59ykqiKyA
https://www.paypal.me/Motoboss
Check out my Facebook Page
My YouTube Channel - https://www.youtube.com/channel/UCR5gAn ... z59ykqiKyA
Re: Upcoming Tracks and Track Objects #2
How exactly do I use the Shadingx2 as the image? Must i save the image as a ppm or something? please explain...
Austin Mulhern | Motopixels REV
[/a]
[url=http://www.youtube.com/paprod]YouTube Channel

[url=http://www.youtube.com/paprod]YouTube Channel
p2sta wrote:since your name is CRF450R you should not worry about kawasaki
-
- Posts: 4132
- Joined: Tue Oct 21, 2008 5:20 pm
- Location: Washington, USA
- Contact:
Re: Upcoming Tracks and Track Objects #2
Make the image 1025x1025, save the satellite image as shadingX2.ppm, then put it in the track folder.BrutalMX wrote:How exactly do I use the Shadingx2 as the image? Must i save the image as a ppm or something? please explain...
Re: Upcoming Tracks and Track Objects #2
I could probably write a short tutorial on how I'm going about to make Hangtown later... Right now I just want to get it finished in time though.BrutalMX wrote:haggqvist...I have some questions!
You're right, I did and it's on page #111. The GIS software I used can be found here http://www.usna.edu/Users/oceano/pguth/ ... crodem.htmYamaha285 wrote:didn't he post what he did and used to do it when he first got it to work i believe it was a few pages before this...
Why use the shadingx2 for the reference pic? As soon as you update the shading in any way the image is gone.Motoboss wrote:Use the ShadingX2.ppm for the image...
I use a decal with transparency for reference. Just make a decal with power of two dimensions and place it at coordinates 1024.5 1024.5 with a scale of 2049.
Re: Upcoming Tracks and Track Objects #2
Why use the shadingx2 for the reference pic? As soon as you update the shading in any way the image is gone.Motoboss wrote:Use the ShadingX2.ppm for the image...
I use a decal with transparency for reference. Just make a decal with power of two dimensions and place it at coordinates 1024.5 1024.5 with a scale of 2049.[/quote]
I use it for scale usually and a referance in the editor ..I mostly use it in PS...by the time im ready for updating I dont need the image any longer...Also its fast and easy to get in ...
Appreciate my hard work? Buy me a beer,
https://www.paypal.me/Motoboss
Check out my Facebook Page
My YouTube Channel - https://www.youtube.com/channel/UCR5gAn ... z59ykqiKyA
https://www.paypal.me/Motoboss
Check out my Facebook Page
My YouTube Channel - https://www.youtube.com/channel/UCR5gAn ... z59ykqiKyA
Re: Upcoming Tracks and Track Objects #2
what track is this???Tom cortvriendt wrote:http://i932.photobucket.com/albums/ad16 ... hot410.png
Who made this track? I thought it was haggvist, it would be amazing to make it in summer time, with some wider ruts, like fort winston or something, that would make the track even better i think.
But i like it.
i havent got this one or seen it beforez???
looks like a nice track to ride
Re: Upcoming Tracks and Track Objects #2
Benkebodahughesy12 wrote:what track is this???Tom cortvriendt wrote:http://i932.photobucket.com/albums/ad16 ... hot410.png
Who made this track? I thought it was haggvist, it would be amazing to make it in summer time, with some wider ruts, like fort winston or something, that would make the track even better i think.
But i like it.
i havent got this one or seen it beforez???
looks like a nice track to ride

Re: Upcoming Tracks and Track Objects #2
heres a National track I'm working on.
Bull Mountain MX

PM me if youd like to have it when finished. not sure if I'll be releasing it or not depends on how it comes out.
Bull Mountain MX

PM me if youd like to have it when finished. not sure if I'll be releasing it or not depends on how it comes out.
Re: Upcoming Tracks and Track Objects #2
A whoops training track was requested somewhere, so I decided to make one.
Still have decals and a few sections yet to do.
The track is pretty massive, the second pic has me riding it for reference on how big it is=p


Still have decals and a few sections yet to do.
The track is pretty massive, the second pic has me riding it for reference on how big it is=p


Re: Upcoming Tracks and Track Objects #2
hey everyone
here are some pics to my the displacement of my 1st track im releasing
will be my 3rd track but i think its time i release stuff so i can get feedback
would really appreciate some decals and a stadium as i havent learnt to make either!!!
if not i will just use the sx decals and a stadium i found somewhere


here are some pics to my the displacement of my 1st track im releasing
will be my 3rd track but i think its time i release stuff so i can get feedback
would really appreciate some decals and a stadium as i havent learnt to make either!!!
if not i will just use the sx decals and a stadium i found somewhere


Re: Upcoming Tracks and Track Objects #2
Obviously still need to do decals 
The areas outlined in pink
will be sand whoops.


The areas outlined in pink


-
- Posts: 2353
- Joined: Sat Dec 15, 2007 2:13 am
- Team: Privateer
- Location: Cascavel - Brazil
Re: Upcoming Tracks and Track Objects #2
Hey guys ... I was working on a track and when I tried to add some objects ( a costum stake)in the middle of the track, it become all back , any idea what is it or how to fix it? thankk

Mbutler183 wrote:I remember when we had to play mva instead of mxs, what a load of shit that was.