James BUBBA Stewart Compound

All about making tracks for MX Simulator
Davinho222
Posts: 353
Joined: Sun Jan 24, 2010 7:36 pm

Re: James BUBBA Stewart Compound

Post by Davinho222 »

can you not make a Open Beta?? :D :D
MXJProductions
Posts: 3880
Joined: Fri Feb 05, 2010 1:26 pm
Team: MXJP
Location: Bushnell, Florida.

Re: James BUBBA Stewart Compound

Post by MXJProductions »

Davinho222 wrote:can you not make a Open Beta?? :D :D
No need, He already has ( excluding me, 85% of the top riders testing it for him ) Plus we are if I am not mistaken, but in the home stretch of this bad boy. I could be wrong tho. :wink:
toonys66
Posts: 1046
Joined: Sun Apr 05, 2009 2:54 pm
Team: Privateer
Location: south france

Re: James BUBBA Stewart Compound

Post by toonys66 »

maybe some pics or little vid of the project progression? or maybe rather keep for the big surprise when it ll be released...
one server only for this track in freeride ll be awesome!!!
Image
Motoboss
Posts: 1329
Joined: Wed Apr 02, 2008 10:17 pm
Location: St Louis MO
Contact:

Re: James BUBBA Stewart Compound

Post by Motoboss »

Just a couple shots..Still need some low polly trees if some one would like to make them...

Image

Image
Appreciate my hard work? Buy me a beer,
https://www.paypal.me/Motoboss
Check out my Facebook Page
My YouTube Channel - https://www.youtube.com/channel/UCR5gAn ... z59ykqiKyA
toonys66
Posts: 1046
Joined: Sun Apr 05, 2009 2:54 pm
Team: Privateer
Location: south france

Re: James BUBBA Stewart Compound

Post by toonys66 »

Thanks motoboss!!! That look really awesome!! I feel the best track ever!!!
Image
yzmxer608
Posts: 15352
Joined: Mon Dec 29, 2008 4:30 am
Team: SYS
Location: Wisconsin, U.S.A

Re: James BUBBA Stewart Compound

Post by yzmxer608 »

The grass billboards look pretty good, but the other plant billboards don't match at all, it'd probably look better if you only had that one grass billboard.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
Motoboss
Posts: 1329
Joined: Wed Apr 02, 2008 10:17 pm
Location: St Louis MO
Contact:

Re: James BUBBA Stewart Compound

Post by Motoboss »

yzmxer608 wrote:The grass billboards look pretty good, but the other plant billboards don't match at all, it'd probably look better if you only had that one grass billboard.
yz im glad you brought that up..I think the color variations do look good at distances but up close it does seem exteme..I dont even know if im going to be able to use the grass billbourds because with them the track jumped up to a 100 mb im im not finished (Dang track is so huge).. :cry: ..I dont think anyone has a pc that will handle what i want to do...haha ...I might just have to settle with decals..unless someone has a better suggestion..
Appreciate my hard work? Buy me a beer,
https://www.paypal.me/Motoboss
Check out my Facebook Page
My YouTube Channel - https://www.youtube.com/channel/UCR5gAn ... z59ykqiKyA
tyskorn
Posts: 6491
Joined: Sun Jan 11, 2009 5:52 pm
Team: Adept MX Graphics
Location: Utah, USA

Re: James BUBBA Stewart Compound

Post by tyskorn »

Could just re-size all the textures, depending on how small most of them are already anyways.
Timba
Posts: 37
Joined: Tue Jun 15, 2010 10:14 pm
Team: Privateer
Location: Finland

Re: James BUBBA Stewart Compound

Post by Timba »

lookin good motoboss!
oye!
hvpunk62
Posts: 2658
Joined: Tue Nov 04, 2008 11:42 pm

Re: James BUBBA Stewart Compound

Post by hvpunk62 »

Motoboss wrote:Just a couple shots..Still need some low polly trees if some one would like to make them...

http://img171.imageshack.us/img171/7899/screenshot001mh.png

http://img825.imageshack.us/img825/3705/screenshot002au.png
That's gonna look amazing once shadows are applied
yzmxer608
Posts: 15352
Joined: Mon Dec 29, 2008 4:30 am
Team: SYS
Location: Wisconsin, U.S.A

Re: James BUBBA Stewart Compound

Post by yzmxer608 »

You could always do some editing to those billboards, but I'm not sure that'd look that good.

What fps are you getting? If you're getting decent fps don't worry about the track size- that doesn't always directly translate to how good the track will run.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
Mona
Posts: 1645
Joined: Thu Jul 31, 2008 6:46 pm
Team: MotoOption

Re: James BUBBA Stewart Compound

Post by Mona »

tyskorn wrote:Could just re-size all the textures, depending on how small most of them are already anyways.
I thought the same thing. They don't need much detail, the blades of grass look blurred together anyways.

Those watering devices (object by ddmx) are pretty high poly, you might want to consider taking those objects out first, if you have lag problems. They don't add much to the environment. Also, please consider getting new haybales. The edgesplit makes those bales look terrible. I'd help you out on that one...
Motoboss wrote:(Dang track is so huge).. :cry: ..I dont think anyone has a pc that will handle what i want to do...
Make sure you have some lods for objects, and everything is optimized, hopefully it's not that bad.
Motoboss
Posts: 1329
Joined: Wed Apr 02, 2008 10:17 pm
Location: St Louis MO
Contact:

Re: James BUBBA Stewart Compound

Post by Motoboss »

Jeff will you post some frame rates ..? Im gonna be gone tonight..

Mona Ill get with ya through pm... :)
Appreciate my hard work? Buy me a beer,
https://www.paypal.me/Motoboss
Check out my Facebook Page
My YouTube Channel - https://www.youtube.com/channel/UCR5gAn ... z59ykqiKyA
MXJProductions
Posts: 3880
Joined: Fri Feb 05, 2010 1:26 pm
Team: MXJP
Location: Bushnell, Florida.

Re: James BUBBA Stewart Compound

Post by MXJProductions »

1024x1024 - maxed out Graphics- 100+FPS
32---512- 126 FPS

These are my specs, I have a top of the line Gaming PC ( cyberpower pc Black Pearl ) so It may handle some things better, than others.

I think it is fine with the one's who have top notch gaming PC's but Maybe there is something you can do Motoboss to lower it's chances a bit. I do not have a clue how, as I am not too familiar with that.

However at some point ppl will need to upgrade there systems, so they can handle the better things in this game, and it's future. I think this is the best Track Project to date, or at least the most well put together track(s )
Yamaha285
Posts: 877
Joined: Tue Feb 17, 2009 8:23 pm
Team: MotoStar Racing
Location: North West

Re: James BUBBA Stewart Compound

Post by Yamaha285 »

maybe a low res high res situation here. release to versions so ones with lower grade pcs can play that and the better ones on the high res.
Image
Post Reply