Upcoming Models #2
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DJ99X
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Re: Upcoming Models #2
Why has the armour got so much model detail. Most of that can be done with a normal map.
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BrutalMX
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Re: Upcoming Models #2
Yeah, but why not model it if I can? I mean, I think I can.DJ99X wrote:Why has the armour got so much model detail. Most of that can be done with a normal map.
Im having problems trying to curve it to fit the rider body with the curve modifier..
Austin Mulhern | Motopixels REV
[/a]
[url=http://www.youtube.com/paprod]YouTube Channel
[url=http://www.youtube.com/paprod]YouTube Channel
p2sta wrote:since your name is CRF450R you should not worry about kawasaki
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BrutalMX
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Re: Upcoming Models #2
Should I just extrude out the base padding and then export, and try and make some maps for it or what? I was watching Ramon model his thor, and he modeled each individual piece, which is why I thought to try this. Any suggestions?DJ99X wrote:Why has the armour got so much model detail. Most of that can be done with a normal map.
Austin Mulhern | Motopixels REV
[/a]
[url=http://www.youtube.com/paprod]YouTube Channel
[url=http://www.youtube.com/paprod]YouTube Channel
p2sta wrote:since your name is CRF450R you should not worry about kawasaki
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DJ99X
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Re: Upcoming Models #2
Attacker isn't the most efficient modeller.
Jlv recently said that the rider is the most expensive to render. You want to limit the amount of vertices used, because each vertex in the rider model has to have its position recalculated for the bone movements.
I would just make the shape of the armour, but make it flat, and do the details with the normal map. So yeah, you could extrude the padding. Even the padding looks like it could be cleaned up a bit.
Jlv recently said that the rider is the most expensive to render. You want to limit the amount of vertices used, because each vertex in the rider model has to have its position recalculated for the bone movements.
I would just make the shape of the armour, but make it flat, and do the details with the normal map. So yeah, you could extrude the padding. Even the padding looks like it could be cleaned up a bit.
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BrutalMX
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Re: Upcoming Models #2
ahhhh, gotcha. Problem is now, figuring out how to unwrap it to the already-filled rider-model UV.DJ99X wrote:Attacker isn't the most efficient modeller.
Jlv recently said that the rider is the most expensive to render. You want to limit the amount of vertices used, because each vertex in the rider model has to have its position recalculated for the bone movements.
I would just make the shape of the armour, but make it flat, and do the details with the normal map. So yeah, you could extrude the padding. Even the padding looks like it could be cleaned up a bit.
Austin Mulhern | Motopixels REV
[/a]
[url=http://www.youtube.com/paprod]YouTube Channel
[url=http://www.youtube.com/paprod]YouTube Channel
p2sta wrote:since your name is CRF450R you should not worry about kawasaki
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DJ99X
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Re: Upcoming Models #2
Yeah, that might be an issue.
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DJ99X
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Re: Upcoming Models #2
Doing a bit of an update to the YZF. For starters, I've curved the plastics


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BraydenKTM
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Re: Upcoming Models #2
that looks heaps better already hahaha

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ddmx
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Re: Upcoming Models #2
Started work on the 2013 CRF450. Not sure how far I'll get really to be honest. I'm doing it up with CAD software so the mesh I export will be mostly of use for normal map bakes. The idea is that someone will just trace a low poly model and do the bakes. It's good CAD practice for me I guess.




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barrington314
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ehm24
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ddmx
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Re: Upcoming Models #2
Well yes, just what's shown there imported to Max as "Super Fine" is 4.3mil polys.
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ehm24
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attacker5
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Re: Upcoming Models #2
Remodeling Paul's Honda Plastics. All credit of the rest of the model still goes to Paul and Mason, I just redid whats in the picture below.


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yzmxer608
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Re: Upcoming Models #2
Yay! Same UVW layout?DJ99X wrote:Doing a bit of an update to the YZF. For starters, I've curved the plastics
http://i923.photobucket.com/albums/ad77 ... te2012.jpg
Exact dimensions FTW. Too bad it's a Honda though, should model a YZ250 instead, I know you tap one everyone once in a while...ddmx wrote:Started work on the 2013 CRF450. Not sure how far I'll get really to be honest. I'm doing it up with CAD software so the mesh I export will be mostly of use for normal map bakes. The idea is that someone will just trace a low poly model and do the bakes. It's good CAD practice for me I guess.![]()
http://i.imgur.com/JylOW.png
http://i.imgur.com/PuY6P.png
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.

