Maxxis Endurocross, Denver
Forum rules
If your topic doesn't contain a track link, this is the wrong place to post it.
If your topic doesn't contain a track link, this is the wrong place to post it.
Re: Maxxis Endurocross, Denver
if your object test track lagged horrible this is probably 10000 times worse right?
Re: Maxxis Endurocross, Denver
Not really, because none of the objects have anywhere near 10000 spheres in the collision. But it may lag for other reasons...
-
- Posts: 354
- Joined: Thu Jan 29, 2009 3:54 am
Re: Maxxis Endurocross, Denver
when are you releaseing that bike dj?
Re: Maxxis Endurocross, Denver
That might be my next thing to complete. I'll try and finish it later
-
- Posts: 354
- Joined: Thu Jan 29, 2009 3:54 am
Re: Maxxis Endurocross, Denver
thanks for letting me know it looks good.
Re: Maxxis Endurocross, Denver
The track is really nice. However, I noticed the program that generated your shapes has a bug. Most of the spheres are output 2 times -
Code: Select all
==> log.shp <==
49
-12.0000 0 0 1.0 3.5 500 500
-11.0000 0 0 1.0 3.5 500 500
-11.0000 0 0 1.0 3.5 500 500
-10.0000 0 0 1.0 3.5 500 500
-10.0000 0 0 1.0 3.5 500 500
-9.00000 0 0 1.0 3.5 500 500
-9.00000 0 0 1.0 3.5 500 500
-8.00000 0 0 1.0 3.5 500 500
-8.00000 0 0 1.0 3.5 500 500
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: Maxxis Endurocross, Denver
Ah crap. I didn't save the program, but I'm suspecting I put the x variable as an integer instead of a real number, so its rounding off, say, 11.5 to 11.0.
I turned on some AI before, like 5 other riders, and it really killed my framerate. Before I was getting like 90-125 fps, with the AI it dropped to 10-15. I'm suspecting that this is due to the collisions of my objects, because the program has to calculate the distance between each rider and each shape file, so adding these riders increases the calculation load. Would this be correct? If so, would we experience the same problem if we played this with mulitplayer?
I turned on some AI before, like 5 other riders, and it really killed my framerate. Before I was getting like 90-125 fps, with the AI it dropped to 10-15. I'm suspecting that this is due to the collisions of my objects, because the program has to calculate the distance between each rider and each shape file, so adding these riders increases the calculation load. Would this be correct? If so, would we experience the same problem if we played this with mulitplayer?
Re: Maxxis Endurocross, Denver
In multiplayer the object tests are only against your bike. So it should perform about the same as racing against a demo.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: Maxxis Endurocross, Denver
Oh, well thats good to know. I was a bit scared after playing with the AI
-
- Posts: 749
- Joined: Mon Mar 17, 2008 6:47 pm
- Team: Privateer
- Location: Lake Havasu AZ
-
- Posts: 2353
- Joined: Sat Dec 15, 2007 2:13 am
- Team: Privateer
- Location: Cascavel - Brazil
Re: Maxxis Endurocross, Denver
DJ spent a good time making the track , wakestyle did the same working on website why you guys never comment there? lazy ass
Mbutler183 wrote:I remember when we had to play mva instead of mxs, what a load of shit that was.