HFA-MX

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M@xTizZz
Posts: 2753
Joined: Wed Jan 25, 2012 4:20 pm
Team: TizZy-Design
Location: France

Re: HFA-MX

Post by M@xTizZz »

up on the TOTW Server
Thanks for this track Assunção
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Ktmrdr11
Posts: 889
Joined: Tue Mar 13, 2012 4:25 am
Team: I think Vurb
Location: Joplin, MO

Re: HFA-MX

Post by Ktmrdr11 »

i made all of the jumps on a kx 125 bitttttchhhhhh
Scotty226
Posts: 2225
Joined: Wed Feb 29, 2012 7:28 am
Team: Crisp Graphics
Location: Sydney

Re: HFA-MX

Post by Scotty226 »

yeah after putting in a few laps the jumps aren't hard on a 125 except the 1st triple. rail the outside rut in 3rd change up to 4th, 5th preload the shit out of it and case it and die :(
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MXJProductions
Posts: 3880
Joined: Fri Feb 05, 2010 1:26 pm
Team: MXJP
Location: Bushnell, Florida.

Re: HFA-MX

Post by MXJProductions »

Other than Barcia compound, and maybe a few others. Sorry to all the other track makers. This is one fun ass track. The jumps are perfect for fun whipping, duelies. Which is why I love the fact Juan/Assuncao is in my Platty 4 video in the works. Bwahaha. Great work Hector. Hope u continue to make more fun tracks like this.
suzuki941
Posts: 190
Joined: Sun Jul 15, 2012 3:40 am
Team: privateer
Location: Ohio

Re: HFA-MX

Post by suzuki941 »

Awesome track love these tracks that are realistic.
Keep them coming.
magnusson
Posts: 2618
Joined: Fri Jan 15, 2010 12:38 am
Team: Wannabe
Contact:

Re: HFA-MX

Post by magnusson »

that is sick, 1 jump i havent nailed on the 125 but this track is ultra fun on the 450.
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RoczenLT
Posts: 41
Joined: Tue Jun 26, 2012 5:29 pm
Team: Privateer

Re: HFA-MX

Post by RoczenLT »

This track for 450, but very nice. Real track :P
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mxboy97
Posts: 583
Joined: Fri Jun 11, 2010 11:34 am
Team: TeamTimo

Re: HFA-MX

Post by mxboy97 »

Awesome track!
Pumaxcs
Posts: 13226
Joined: Sat Dec 15, 2007 11:50 pm
Team: Kyle/Luiz
Location: Western, Kentucky

Re: HFA-MX

Post by Pumaxcs »

Gets boring pretty quick. Your jump shapes and ideas are transferred really well it seems but after about 5 laps I was done. I can only hit 4th gear jumps for so long. Everything just was the same thing over and over again, fast and long jumps. The infield part was kind of cool and had a GP feel with rollers and singles with a table thrown in and it seemed like that place was the one place line choice became a factor. Everywhere else just depended on what bike you were on and how much corner speed you could carry. There it was similar but you actually had to think about what you were doing to keep going fast instead of just being in the right gear and knowing you are going to clear the jump. Only other thing I seen weird were your outside berms. It seemed like you went through and had a base with your height that you wanted and shape that you wanted then you went back through and edited the lips in and didn't take out the base. Not that it makes it ride differently it just looks odd when I noticed it I noticed it happened for a lot of them. One thing you did excellent was the start. That was a very even start and you made the first turn and free as it could be without having anything major if you did run it deep and giving them a small straight to sort everything out afterwards. Even though you did go straight into the largest jump first thing I still like how you made it as even as possible. The environment was also pleasing. Wasn't anything new and exciting but did not look bad.

For a first track this was a pretty basic layout but it seemed like this one was just a test run. The braking bumps, ruts, and jumps were all executed well and ridable. Just try to spice things up and try not to repeat the layout, not in the sense of jump shape but how you go over the jumps. I can huck a jump and go WFO all day but, that isn't something that will keep my interest for very long. Keep going, I want to see what else you have planned.
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jlv wrote: Thu Nov 05, 2020 1:09 am Pumaxcs would know better than I do.
BUSTOStedaalas
Posts: 14
Joined: Sun Oct 28, 2012 4:55 pm
Team: Two-Eight Racing.

Re: HFA-MX

Post by BUSTOStedaalas »

One of my favourites MXS tracks.

I love everythinf about this track, especially all the corners with all this amazing ruts and a like very much too all the jumps, they are not easy and they have a good felling.

Well done and hope to see more tracks of you :D
MXTYSEN21
Posts: 880
Joined: Tue Dec 07, 2010 6:50 am
Team: Volcom Racing
Location: UT, United States

Re: HFA-MX

Post by MXTYSEN21 »

Really like the track, good work man.
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Photomorti
Posts: 417
Joined: Sat May 28, 2011 3:46 pm

Re: HFA-MX

Post by Photomorti »

The most fun track ive played in a long time !
tommyz21
Posts: 126
Joined: Sun Nov 30, 2014 3:53 am
Team: Vertex

Re: HFA-MX

Post by tommyz21 »

so bullshit that i have all the needed tracks and i it says client track modified for both of the hfa elimination races
lukescheff wrote:yeah i think rf should do it as like an amateur series or maybe just for the gp fans
Rowdy_155
Posts: 287
Joined: Tue May 05, 2015 10:01 pm
Team: MotoP
Location: on the corner working for a new bicycle and pooping

Re: HFA-MX

Post by Rowdy_155 »

tommyz21 wrote:so bullshit that i have all the needed tracks and i it says client track modified for both of the hfa elimination races
Asshole alert and you need objects
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