2013 Race Factory Gaming Nationals

Organize races and post results here
AWood
Posts: 4657
Joined: Fri Mar 30, 2012 4:05 am
Team: Who Knows...
Location: Test Tracks and In N Out

Re: 2013 Race Factory Gaming Nationals

Post by AWood »

If we run off the other creators we can run 2013 versions of barringtons tracks and he can make like 3 more new ones. Well eventually have an all barrington series! (yay)
barrington314 wrote:awood is right
Leclair wrote:My name is barking
Leclair wrote:i fuck you
2014 rF GNC 22nd Overall - 2014 rF 450 SX 12th - 2014 rF 450 MX 11th Overall
2013 rF GNC 17th Overall - 2013 rF 450 SX 17th - 2013 rF 450 MX 8th - 2013 EMF French Cup Open World 6th
bdownen323
Posts: 2949
Joined: Mon Nov 28, 2011 11:00 pm

Re: 2013 Race Factory Gaming Nationals

Post by bdownen323 »

I HIT THE LEAP IN THE RACE ON A 250!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! that is all
yzmxer608
Posts: 15352
Joined: Mon Dec 29, 2008 4:30 am
Team: SYS
Location: Wisconsin, U.S.A

Re: 2013 Race Factory Gaming Nationals

Post by yzmxer608 »

After I got a new attitude about racing, not getting mad if I don't do good and caring less where I finish, I start doing good again :lol:. Think I'll keep this attitude, the last 3 motos I've gone 3-8-13, I'm happy with that (AND I still get to ride the two stroke getting these positions).

I didn't like the track too much during qualifying, but I liked it a lot during the races where my pace was slower, I could stay very consistent and was having a lot of fun.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
barrington314
Posts: 6614
Joined: Fri Feb 18, 2011 6:03 pm
Team: me
Location: Charleston, SC

Re: 2013 Race Factory Gaming Nationals

Post by barrington314 »

My only crit is the traction and scale as well. You guys would be amazed at what you can get away with if we used better traction. But for better traction the track would need to be scaled up. Well and the spongebobs. Better placement on those and bales. At least 1 sim foot outside of the yellow stakes. That gives you enough room to lean over.
The more I raced it the easier and funner it got. My best lap was in my moto 2.

Gio, if you are reading all this bullshit, Id be glad to help you get any other tracks done. Save you some time with statues or something.
AWood wrote:If we run off the other creators we can run 2013 versions of barringtons tracks and he can make like 3 more new ones. Well eventually have an all barrington series! (yay)
Glen Helen will probably be my last all new outdoor track. Unless the new national for next year goes somewhere cool. I liked making Muddy creek the most because it was all new.
James_122
Posts: 4271
Joined: Wed Mar 07, 2012 8:50 pm
Team: Channel 4 News
Location: News Room

Re: 2013 Race Factory Gaming Nationals

Post by James_122 »

Just so people know ( believe it or not) there wasn't any team tactics or shit going on. Our team speak is always absolute silence racing so no one knew any other persons situation. We don't like to have that shit pulled on us either (for vanderlee specifically cause he's the only good one) Any dis believers may write me a long love note so that I may read it and hum/ aw at the fact that people care.

Love,
Matt James
Xoxoxo
Ddavis
Posts: 17984
Joined: Wed Sep 28, 2011 1:02 am

Re: 2013 Race Factory Gaming Nationals

Post by Ddavis »

I suck :lol: That is all.
TH_722
Posts: 2198
Joined: Thu Aug 04, 2011 9:58 pm

Re: 2013 Race Factory Gaming Nationals

Post by TH_722 »

I wish I got points for the consi race
KTM57
Posts: 13863
Joined: Wed Jul 07, 2010 2:42 am
Location: TX
Contact:

Re: 2013 Race Factory Gaming Nationals

Post by KTM57 »

I goobered up a few times while being lapped; once, I tagged Jordan while I was getting up from a fall, and another time, I swapped out down the hill before the Launchpad and hit Jesse. I just want to publicly say sorry for that. I had a rough time tonight.
This is a block of text that can be added to posts you make. There is a 255 character limit.
Sweendoggy
Posts: 3649
Joined: Sat Feb 21, 2009 5:10 am
Team: Lone Wolf
Location: California, US

Re: 2013 Race Factory Gaming Nationals

Post by Sweendoggy »

TH_722 wrote:I wish I got points for the consi race
lol you DID!!! Then I fixed it haha
Ddavis
Posts: 17984
Joined: Wed Sep 28, 2011 1:02 am

Re: 2013 Race Factory Gaming Nationals

Post by Ddavis »

Looking fresh
Image
Good jump!
Image
Clear track!
Image
Mullins punts Crain who punts Bart who hits me. Denied.
Image
Phathry25
Posts: 7481
Joined: Sat Dec 01, 2007 1:09 am
Team: No Frills Racing
Location: WI
Contact:

Re: 2013 Race Factory Gaming Nationals

Post by Phathry25 »

!RPP2 just KILLING it in those shots! Sure wish the game would randomly pick rider/helmet skins when the file is missing though. Guess I can suggest it, JLV seems to be in the mood for lateral improvements. :)
VilloMoto
Crushed Dissenter
Posts: 241
Joined: Mon Apr 15, 2013 12:36 am
Team: SwagIsMyMiddleName
Location: Australia
Contact:

Re: 2013 Race Factory Gaming Nationals

Post by VilloMoto »

Lol found some fail pics

Image

Image

Image
Image
checkerz
Posts: 8791
Joined: Tue Apr 22, 2008 4:23 am
Team: RaGe Factory

Re: 2013 Race Factory Gaming Nationals

Post by checkerz »

Sweendoggy wrote: Gio deserves way more props, and way less shit than he is getting*
tacomcdolphin
Posts: 530
Joined: Thu Jan 24, 2013 2:24 am
Team: Privateer

Re: 2013 Race Factory Gaming Nationals

Post by tacomcdolphin »

does anyone have 450 moto two and can upload it ? ill put you in thhe video
AuTo MaTik
Posts: 1611
Joined: Thu Nov 24, 2011 6:21 pm
Team: SYS
Location: Waukesha, WI

Re: 2013 Race Factory Gaming Nationals

Post by AuTo MaTik »

GustavoMX930' wrote:Rage quit after being 9th then lag out, Red Bud curse, bring on Millville haha
Washougal is next.
I'm washed.
Post Reply