2013 Race Factory Gaming Nationals

Organize races and post results here
MrStickers
Posts: 327
Joined: Wed Sep 07, 2011 5:49 pm

Re: 2013 Race Factory Gaming Nationals

Post by MrStickers »

JVanderlee225 wrote:
MrStickers wrote:For those having troubles with media fire, here is a link via google drive.

https://docs.google.com/file/d/0B8XMKlL ... sp=sharing


Let me know if you have any problems with the link.
This track is different somehow from the one on rF. Whoever downloaded this won't get in.
lol! That figures, I try to help and just cause more problems. Maybe check the file name?
pinit24/7#12
Posts: 1104
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Location: Michigan

Re: 2013 Race Factory Gaming Nationals

Post by pinit24/7#12 »

Did anyone else notice this or is it just for me? is it cause the box is missing?
http://gyazo.com/36d0d34db4f025f75ce1d25cfc39c52b
Nick Pleshek #132
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JVanderlee225
Posts: 524
Joined: Wed Aug 24, 2011 1:43 pm
Team: MadCape

Re: 2013 Race Factory Gaming Nationals

Post by JVanderlee225 »

MrStickers wrote:lol! That figures, I try to help and just cause more problems. Maybe check the file name?
Looks all the same to me! I don't know. Thanks for uploading it though even though its not working :D
Ddavis
Posts: 17983
Joined: Wed Sep 28, 2011 1:02 am

Re: 2013 Race Factory Gaming Nationals

Post by Ddavis »

Invisible ruts/bumps because the shadows are all jacked up. Legit as
Norcal_51
Posts: 612
Joined: Sun Jun 14, 2009 5:27 pm
Team: MotoStar Racing

Re: 2013 Race Factory Gaming Nationals

Post by Norcal_51 »

Ddavis wrote:Invisible ruts/bumps because the shadows are all jacked up. Legit as

That's what I'm saying. I keep coming into corners and getting thrown around by bumps I don't see.
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checkerz
Posts: 8791
Joined: Tue Apr 22, 2008 4:23 am
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Re: 2013 Race Factory Gaming Nationals

Post by checkerz »

Ddavis wrote:Invisible ruts/bumps because the shadows are all jacked up. Legit as
Norcal_51 wrote:GREAT JOB MAKING THE TRACK WORSE AND LAGGY!!! :roll:
Sweet, looks like DDavis and Norcal 51 are stepping up to make two new versions of Unadilla.
Ddavis
Posts: 17983
Joined: Wed Sep 28, 2011 1:02 am

Re: 2013 Race Factory Gaming Nationals

Post by Ddavis »

And Chris is here to use that line for the millionth time. I'm not saying I could do better, but holy fuck these guys are the "best" track makers and they produce this? This series is going downhill with these half ass tracks being released last minute.
JVanderlee225
Posts: 524
Joined: Wed Aug 24, 2011 1:43 pm
Team: MadCape

Re: 2013 Race Factory Gaming Nationals

Post by JVanderlee225 »

JVanderlee225 wrote:
MrStickers wrote:lol! That figures, I try to help and just cause more problems. Maybe check the file name?
Looks all the same to me! I don't know. Thanks for uploading it though even though its not working :D
What other tracks do you need? I think that's the problem since i'm using my stripped folder.
Norcal_51
Posts: 612
Joined: Sun Jun 14, 2009 5:27 pm
Team: MotoStar Racing

Re: 2013 Race Factory Gaming Nationals

Post by Norcal_51 »

checkerz wrote:
Ddavis wrote:Invisible ruts/bumps because the shadows are all jacked up. Legit as
Norcal_51 wrote:GREAT JOB MAKING THE TRACK WORSE AND LAGGY!!! :roll:
Sweet, looks like DDavis and Norcal 51 are stepping up to make two new versions of Unadilla.
No I just don't understand some of the changes. I thought last years track was better. I definatly could not do this kind of work. :lol:
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Norcal_51
Posts: 612
Joined: Sun Jun 14, 2009 5:27 pm
Team: MotoStar Racing

Re: 2013 Race Factory Gaming Nationals

Post by Norcal_51 »

Ok I just turned off shaders and the lines are more visible to me 8)
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DannyBoy
Posts: 1016
Joined: Sun Jun 29, 2008 7:47 am

Re: 2013 Race Factory Gaming Nationals

Post by DannyBoy »

I absolutely love this track. Feels very race-able. Definitely one of my favorites this year.
Yamahaman95
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Joined: Sat Jan 29, 2011 12:15 am
Team: Jesus
Location: st.louis MO

Re: 2013 Race Factory Gaming Nationals

Post by Yamahaman95 »

Ddavis wrote:And Chris is here to use that line for the millionth time.
and here is you complaining about something for the millionth time, dont like it, dont race
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tacomcdolphin
Posts: 530
Joined: Thu Jan 24, 2013 2:24 am
Team: Privateer

Re: 2013 Race Factory Gaming Nationals

Post by tacomcdolphin »

track is titties , actually pumped to race tomorrow

the middle rut before screw you is gold
TeamHavocRacing
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Re: 2013 Race Factory Gaming Nationals

Post by TeamHavocRacing »

Ddavis wrote:I'm not saying I could do better, but holy fuck these guys are the "best" track makers and they produce this? This series is going downhill with these half ass tracks being released last minute.
Wait, you're trying to minimize your first statement while heaping on more in the second? You better be ready to have a better system in place AND not bitch while implementing it. Why wouldn't they want to do this again next year?
jlv wrote:If it weren't for Havoc I'd have been arguing with the 12 year olds by myself.
Ddavis
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Joined: Wed Sep 28, 2011 1:02 am

Re: 2013 Race Factory Gaming Nationals

Post by Ddavis »

Two weeks ago I was saying that Millville was the best track of the year, so obviously I'm not just being that stupid kid hating on every track. I don't know if I am missing something, but the shadows are off and it's very hard to see where the ruts are. Maybe I need to turn my settings up, but they're been fine with every track thus far with the settings they are on. I never said I dislike the track, I just said that the invisible ruts and bumps are "legit as" /sarcasm.
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