
Better? Feels weird having to hit all those small curves and keep it low poly.
There's been multiple releases, i believe there's a helmet template with the gopro, similar to the yosh rs9 templateBoblob801 wrote:Out of curiosity, where did everyone get that funky looking GoPro??
Can't say I've seen it. I know there is a couple of releases for the GoPro 2 but I haven't seen in 3's.motochris192 wrote:There's been multiple releases, i believe there's a helmet template with the gopro, similar to the yosh rs9 templateBoblob801 wrote:Out of curiosity, where did everyone get that funky looking GoPro??
Post a picture of it in blender. Its hard to see anythingstitch115 wrote:No coments about the helmet?
d4u5d6u7 wrote:good staff, nice skins, like
I model very very low poly, with all quads, then duplicate that, and turn it into a very high poly, turbo smoothed model. I go back to the first block model and put it inside the high and make it fit as best I can and start to add geometry where I feel needs smoothing and form, or where I want it to contour or "hug" the high poly better.Kording wrote:Did you allready make a highpoly version of this model attacker ? I am wondering what kind of modeling technique you use. Low-->high or high-->low ? If you have modeled the low poly first I am curious to know how you made the high poly version because I see some triangles in there which will cause pinching when turbosmooth is applied.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.