Upcoming Models #2
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Re: Upcoming Models #2
I posted this over on the main page in a thread about a 50cc sx series. I was pretty bored today and decided to mess around with this idea. This was just a quick test using a model I transferred over from google sketchup. I got the free model from their 3d warehouse site. The whole bike itself, is a single object. I just designated it as the frame.jm, then I made a "blank wheel.png" to eliminate the full size bike wheels. Wheels, suspension, and fork's/handlebars do not move, but it is still fun to use in game. On this model, the handlebars, footpegs, and wheels actually line up where they should for decent screen shots. I do not know how to design or unwrap a model even close this complexity. I could post my source files if someone wants to try and modify and unwrap this current model. I believe that it probably really high poly.


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Re: Upcoming Models #2
This is the original model that I used.

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Re: Upcoming Models #2
Could you upload upload your source file (obj prefered) so we can have a look at the overall topology? It looks quite high poly but maybe I can change that.staydown wrote:This is the original model that I used.
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Re: Upcoming Models #2
Damien there are a lot of polys there not being utilized and are doing nothing.
Look at this:

Every edge I put a red line on could be deleted as they are doing nothing (from what I can see from that view). Also I wouldn't connect the tank to the shroud it will give you a tough time shaping the tank the way you want it and will you will most likely come up with unwrap problems and highpoly/bake problems. The simpler you can make a model, and still focus on the curves (Ramon Brand quote right here), the better and nicer it will be.
Look at this:

Every edge I put a red line on could be deleted as they are doing nothing (from what I can see from that view). Also I wouldn't connect the tank to the shroud it will give you a tough time shaping the tank the way you want it and will you will most likely come up with unwrap problems and highpoly/bake problems. The simpler you can make a model, and still focus on the curves (Ramon Brand quote right here), the better and nicer it will be.
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Re: Upcoming Models #2
All files to get model in game "as is". Plus .obj and .blend files for modification. Look at readme file for instructions on getting it in game.
http://www.mediafire.com/download/2s5gd ... itbike.rar
http://www.mediafire.com/download/2s5gd ... itbike.rar
Re: Upcoming Models #2
Nice, I will take a look at it tomorrow
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Re: Upcoming Models #2
that's coming along nicely!vortexracingleader wrote:Update on the yamaha..
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Re: Upcoming Models #2
What if you were to make the 50 so big that the rider looked like a 5 year old, then we made tracks at 3 times the scale that we do now? That could be pretty fun.
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Re: Upcoming Models #2
I like the way you think sir.KTM57 wrote:What if you were to make the 50 so big that the rider looked like a 5 year old, then we made tracks at 3 times the scale that we do now? That could be pretty fun.

Re: Upcoming Models #2
The Pitbike is one giant mess you can clearly see it was not made for a game. The logos/numbers are modeled and there are some unnecceasary edges so it would take a while to clean that up. It would propably be easier to rebuild it anyway. It is more accurate that way too Imo
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Re: Upcoming Models #2
Remember that I scaled the yz250f down awhile back? I've always wanted to make a pitbike for this game, and then scale the rider down and put it on the frame.jm. That way the rider won't move forward or backwards, but you have a small rider, on a small bike.
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2013 MxSCentral outdoors 2nd place overall
2012 EMF outdoors 2nd overall
2012 SMA sx 2nd overall
2011 SMA outdoors champion

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Re: Upcoming Models #2
I figured the model was unrepairable. Even though the bike doesn't have any moving parts, its still really fun to use in game. I think people would still use a pit bike model if it was incorporated the same way I attempted. Maybe a decent modeler will make a new model that is skinnable to enjoy in game.
Re: Upcoming Models #2
I would like to try it but as soon as I import it into 3ds max it lags like hell although the model is not as high poly as some of my other projects. I dont know whats wrong.
Tennis, Basketball and Baseball all requires one ball
Motocross requires two!
Motocross requires two!