New MX vs ATV game
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Re: New MX vs ATV game
I'm gonna guess they were just using it as a base for, "How has Supercross evolved?"
WAR CRY <3
Sun Burn
Re: New MX vs ATV game
There was a video of him playing. Looked like "Alive" with a small SX track, and that horrible physics... blah.
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Re: New MX vs ATV game
http://instagram.com/p/jAu7A6xuOm/Kawasakis wrote:There was a video of him playing. Looked like "Alive" with a small SX track, and that horrible physics... blah.
2013 EMF outdoors 2nd place overall
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Re: New MX vs ATV game
Went and visited Friday. It's still the full Alive physics, they are just getting everything up and running - so it's the same way it was left when it closed. Same tracks and physics right now, but the plans are to update.
There is definitely some work for them to do.
There is definitely some work for them to do.
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Re: New MX vs ATV game
I hope they are keeping the "atv" part of the name just recognition within the gaming community. I would love to know what the percentage of users that actually play just for the atv's. I think they need to just focus on mx and use the resources they'd waste on the atv's to improve the game. Reflex physics are probably the best arcade like physics that give newbies the control they need, but allows for novices to add their own flare.
Re: New MX vs ATV game
Agree, alive felt sooo slow for me.staydown wrote:I hope they are keeping the "atv" part of the name just recognition within the gaming community. I would love to know what the percentage of users that actually play just for the atv's. I think they need to just focus on mx and use the resources they'd waste on the atv's to improve the game. Reflex physics are probably the best arcade like physics that give newbies the control they need, but allows for novices to add their own flare.
Re: New MX vs ATV game
As far as I know, that's the plan with the SX game. Atleast, it was during the original design.staydown wrote:I hope they are keeping the "atv" part of the name just recognition within the gaming community. I would love to know what the percentage of users that actually play just for the atv's. I think they need to just focus on mx and use the resources they'd waste on the atv's to improve the game. Reflex physics are probably the best arcade like physics that give newbies the control they need, but allows for novices to add their own flare.
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Re: New MX vs ATV game
This is poopoo. What are the chances they'll change their minds?checkerz wrote:Went and visited Friday. It's still the full Alive physics, they are just getting everything up and running - so it's the same way it was left when it closed. Same tracks and physics right now, but the plans are to update.
There is definitely some work for them to do.
WAR CRY <3
Sun Burn
Re: New MX vs ATV game
YAY, I think anything that's a step away from mass audience is a step in the right direction. Let's face it, an MX game is not going to sell that many copies. So lets keep it small and try to do it right, eh?checkerz wrote:It won't be a sim or MXS, but I think you'll see a fun game and a step up from Alive in the fun factor. And less gimmic "mass audience" arcadey BS.
Mike says it all "It's a niche market....and we know where we stand with that"
Mike = MX45, way old school but really good trackmaker. Glad to see him still at it!!!Sandhapper wrote:Here's some more information, not much but it's something...
http://www.vitalmx.com/photos/features/ ... ,0/GuyB,64
I noticed in the first picture that they have the Phoenix 2014 trackmap on the midle screen. Does this mean there will be replica supercross tracks?
I see on the right screen, a bunch of heightmaps - so maybe they are using the traditional grayscale track making method. Also note all of them are nice little squares.
It makes me think they are keeping the heightfield generation method simple enough...for USER CREATED TRACKS!!
DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
Re: New MX vs ATV game
I'm not sure which part you are referring to. As far as the physics, they already have stated they plan to go away from the Alive physics shooting for something more of a hybrid between Alive/Reflex/Untamed/Unleashed looking for "fun factor" and "rhythm racing".mxsrider96 wrote:This is poopoo. What are the chances they'll change their minds?checkerz wrote:Went and visited Friday. It's still the full Alive physics, they are just getting everything up and running - so it's the same way it was left when it closed. Same tracks and physics right now, but the plans are to update.
There is definitely some work for them to do.
A few things...
Mike (MX45) is the one who does the animated maps for the SX broadcasts. He was likely showing people the similar process.
The tracks are still done in Photoshop using displacements.
Some of those tracks on that screen are mine from before I left (I forgot about it until I visited and started playing).
It's still the Alive everything right now basically, so user created wasn't on the radar at that time.
SX maps were 1024x1024.
Re: New MX vs ATV game
only one to win something real from the game!
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Re: New MX vs ATV game
Im just pumped that they have freedom working on this new game. Seems to me that the physics will be better and the tracks will be fun. Checkerz thanks for updating us on what you know. The guys at rainbow are awesome at what they do. And now with that freedom I look for really good things to come. I wont lie though, moto 448 was an awesome track and its a shame they wont have you working with them on any new games
Re: New MX vs ATV game
HOLY SHIT, i'm retarded but just made that connection Checkerz hahahajbrandmx85 wrote:Im just pumped that they have freedom working on this new game. Seems to me that the physics will be better and the tracks will be fun. Checkerz thanks for updating us on what you know. The guys at rainbow are awesome at what they do. And now with that freedom I look for really good things to come. I wont lie though, moto 448 was an awesome track and its a shame they wont have you working with them on any new games