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Bud, why do you say how far our noses are up the creators' asses? Your head is about twice as far up yours...hondaracer48 wrote:Barrington is Prolly just as bad as awood. I bet ur some needy lookin dude, u always have something to say to anyone who complains. Not everyone is goin to praise the track so quit bein a tit an let me complain and u just sit over there with ur butt buddies and keep ur mouth shut buddy
Im not your buddy, guy.hondaracer48 wrote:shut buddy
But you don't understand. This is MXS, everyone has to be happy 100% of the time! If you don't make someone happy, you're automatically an idiot. And you may or may not be one of the following things: fat, ugly, skinny, a virgin, slow in real life, or a tryhard.barrington314 wrote:and you might just fall into that group of not being pleased from time to time.
The 2014 tracks are exactly the same width as the 2012 tracks at about 30 feet, which is realistic. Its the length and height scale that are off.z400jt wrote:I have to agree with those above me. My first impression of every one of the 2014 SX tracks has been this thing feels huge. It seems a little to wide and way to spread out. I think that shrinking the overall scale would make these tracks a hundred times better. They do feel very WFO at times.
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You forgot:bdownen323 wrote: And you may or may not be one of the following things: fat, ugly, skinny, a virgin, slow in real life, or a tryhard.
hondaracer48 wrote:as bad as awood. some needy lookin dude
No, actually it's not. Have you been to a SX in real life? Or even just watched the GoPros? 450s blip the throttle, they don't have to hit a triple 3rd gear WFO.m121c wrote:If they made it as real as possible with 1:1 scale there would be even more people bitching about it. Have you not seen how gnarly sx is irl? It is crazy big. I feel these tracks are as close as they can get and still be fun, there are realer than jlvs (no offense to all the fan boys or jlv himself) tracks in my opinion.Nikhil wrote:I'm not sure who's been making the 2014 tracks, but I'm just not a fan. They remind me of supercross tracks from MVA Reflex, where everything is oversized and WFO. The whole point of this game is to be a simulation, and this year's tracks are nothing of the sort. No offense to whoever's creating them, it's great that you're putting in the time for everyone, but these tracks kind of defeat the purpose of the game and why so many people play it.
Just like outdoors. Everyone screams realism until Hagg gave everyone realism and then everyone freaked out and hated it because it was too difficult. In result we got more water down tracks, just like they are having to do for the whoops. It's all apart of finding that fine line between realism and fun.
This illustrates the problem perfectly.z400jt wrote:I have to agree with those above me. My first impression of every one of the 2014 SX tracks has been this thing feels huge. It seems a little to wide and way to spread out. I think that shrinking the overall scale would make these tracks a hundred times better. They do feel very WFO at times.
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I have read somewhere (just tried to find it again but failedShackAttack12 wrote: (Just for more comparison, A2 's gnarly whoops were 55% taller crest to trough (2.86ft vs 1.85ft) than 2012 Oakland.)
have you ever played on a 1:1 track? its not even fun, trust me...Nikhil wrote:No, actually it's not. Have you been to a SX in real life? Or even just watched the GoPros? 450s blip the throttle, they don't have to hit a triple 3rd gear WFO.m121c wrote:If they made it as real as possible with 1:1 scale there would be even more people bitching about it. Have you not seen how gnarly sx is irl? It is crazy big. I feel these tracks are as close as they can get and still be fun, there are realer than jlvs (no offense to all the fan boys or jlv himself) tracks in my opinion.Nikhil wrote:I'm not sure who's been making the 2014 tracks, but I'm just not a fan. They remind me of supercross tracks from MVA Reflex, where everything is oversized and WFO. The whole point of this game is to be a simulation, and this year's tracks are nothing of the sort. No offense to whoever's creating them, it's great that you're putting in the time for everyone, but these tracks kind of defeat the purpose of the game and why so many people play it.
Just like outdoors. Everyone screams realism until Hagg gave everyone realism and then everyone freaked out and hated it because it was too difficult. In result we got more water down tracks, just like they are having to do for the whoops. It's all apart of finding that fine line between realism and fun.
And yes, I've said in the past that I'd prefer to see 1:1 scale, but I understand the compromise of 1.25 to one. These 2014 tracks seem more like 1.75:1, which is way closer to arcade than sim.
jlv wrote:Because he didn't come in here and confess like an idiot.Rush wrote:Why was UID 12235 not banned as well? he was doing the same thing.