Upcoming Skins and Shader Maps #2

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Andy_Hack
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Re: Upcoming Skins and Shader Maps #2

Post by Andy_Hack »

I was outside once...never want to go back.
Ddavis wrote:Who cares how much time someone spends on something, as long as we get to enjoy it when it's released :twisted: :lol:
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d4u5d6u7 wrote:good staff, nice skins, like
Boblob801
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Re: Upcoming Skins and Shader Maps #2

Post by Boblob801 »

Hi
iNoScope
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Re: Upcoming Skins and Shader Maps #2

Post by iNoScope »

But the outernet is scary...
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Scotty226
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Re: Upcoming Skins and Shader Maps #2

Post by Scotty226 »

So i'm making these for real life (will transfer to mxs after) Any critisism is welcome
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Andy_Hack
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Re: Upcoming Skins and Shader Maps #2

Post by Andy_Hack »

Looks nice and clean so far Scott! I like it :)
d4u5d6u7 wrote:good staff, nice skins, like
KTM57
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Re: Upcoming Skins and Shader Maps #2

Post by KTM57 »

Looks like you're drawing a little inspiration from the design that Josh copied from me.
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Scotty226
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Re: Upcoming Skins and Shader Maps #2

Post by Scotty226 »

What one? Pm me (or post here if you want) it lol :P cause i got no idea
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KTM57
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Re: Upcoming Skins and Shader Maps #2

Post by KTM57 »

Just those spaced out lines. Was kind of a joke.
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760Liam
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Re: Upcoming Skins and Shader Maps #2

Post by 760Liam »

The green looks too dark for my liking and i'm not much a fan of all those lines with the spaces... i do like the concept of the graphics though
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dylan22
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Re: Upcoming Skins and Shader Maps #2

Post by dylan22 »

Brighter greeeeeen.
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KTM57
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Re: Upcoming Skins and Shader Maps #2

Post by KTM57 »

The colors print a lot different from the way they look on a screen.
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m121c
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Re: Upcoming Skins and Shader Maps #2

Post by m121c »

Bright colors are hard to get with CMYK, you usually have to get creative with contrast between colors I guess. I could be wrong though this is just what I get told every time I tell the guy who does my graphics to print bright colors.
Scotty226
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Re: Upcoming Skins and Shader Maps #2

Post by Scotty226 »

CMYK sucks ahaha for the pic i put it in RGB to try to brighten it up so its not so dull looking
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gomoto846
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Re: Upcoming Skins and Shader Maps #2

Post by gomoto846 »

Scott if you want a reference for a CMYK Kawi Green, N-style uses 55 0 100 0 but keep in mind every printer has different results from the same CMYK value. So ask whoever is printing your kit what they use for their colors and you can tweek them a little from there.
BrandonEenink
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Re: Upcoming Skins and Shader Maps #2

Post by BrandonEenink »

hey guys,
what do you think of this helmet?
release or not? I'm asking you what you think of it ...
I'm doing the last things on the helmet.

But here a picture.

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Tagger Designs
3rd MXON individual
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