Looks sick!BrandonEenink wrote:hey guys,
what do you think of this helmet?
release or not? I'm asking you what you think of it ...
I'm doing the last things on the helmet.
But here a picture.
Upcoming Skins and Shader Maps #2
-
Atom6246
- Posts: 4000
- Joined: Fri Jul 13, 2012 1:28 am
Re: Upcoming Skins and Shader Maps #2
-
Nick#126
- Posts: 1067
- Joined: Wed Feb 08, 2012 7:14 pm
- Team: Privateer
- Location: Veldhoven, The Netherlands
- Contact:
Re: Upcoming Skins and Shader Maps #2
Just release all those custom helmets ! They are sick and I'm sure a lot of people will run them !
Nick van Gerwen

-
vortexracingleader
- Posts: 1195
- Joined: Sat Jan 12, 2013 1:49 am
- Team: MotoRAD
Re: Upcoming Skins and Shader Maps #2
Someone Asked me to texture there pro circuit header and this is what i came up with..



-
BuzzedControlers
- Crushed Dissenter
- Posts: 174
- Joined: Sun Oct 06, 2013 10:19 am
- Team: StanceMoto|AUS|Owner
- Location: Adelaide, Australia
- Contact:
Re: Upcoming Skins and Shader Maps #2
These are my 2014 team bikes, well im thinking of releasing them to public, with a psd. so people can add there own numbers and what not, just want to know everyone's thoughts




Each bike took around 3hrs to make so there nothing perfect but theres alot to learn
cheeers




Each bike took around 3hrs to make so there nothing perfect but theres alot to learn

-
Lynch
- Posts: 1441
- Joined: Fri Jun 29, 2012 6:49 pm
- Team: Atlas Technologies
- Location: Sweden
Re: Upcoming Skins and Shader Maps #2
Change the colour of the hoses on the rmz, it looks kinda weird with the purple. Other than that I like it 
-
BuzzedControlers
- Crushed Dissenter
- Posts: 174
- Joined: Sun Oct 06, 2013 10:19 am
- Team: StanceMoto|AUS|Owner
- Location: Adelaide, Australia
- Contact:
Re: Upcoming Skins and Shader Maps #2
done ill make em like pink?Lynch wrote:Change the colour of the hoses on the rmz, it looks kinda weird with the purple. Other than that I like it

-
BuddyTheElf
- Posts: 2264
- Joined: Tue Nov 29, 2011 10:47 pm
- Team: Privateer
- Location: UK
Re: Upcoming Skins and Shader Maps #2
I'm not sure what to do about the airbox area on the 2014 HRC bike. The real bike has a hole in the plastics to allow air into the airbox however the mxs model doesn't have the hole. Basically I either leave it how it is shown in my picture or make it exactly the same as the real thing and just have a white space where the hole would be. Opinions?


Still need to do a few other things such as the Rekluse clutch cover and exporting the bike with the header that doesn't wrap around the frame.


Still need to do a few other things such as the Rekluse clutch cover and exporting the bike with the header that doesn't wrap around the frame.
-
Andy_Hack
- Posts: 2476
- Joined: Mon Nov 01, 2010 11:47 am
- Team: SplitFire
- Location: Germany/Bavaria
- Contact:
Re: Upcoming Skins and Shader Maps #2
I'd just skin the hole(black) and bake a normal map for it, should work pretty good like that.
d4u5d6u7 wrote:good staff, nice skins, like
-
Lynch
- Posts: 1441
- Joined: Fri Jun 29, 2012 6:49 pm
- Team: Atlas Technologies
- Location: Sweden
Re: Upcoming Skins and Shader Maps #2
My nameBuzzedControlers wrote:
-
west
- Posts: 298
- Joined: Thu Mar 08, 2012 3:22 am
- Team: *eMc*
- Location: Martinique
- Contact:
Re: Upcoming Skins and Shader Maps #2
BuddyTheElf wrote:I'm not sure what to do about the airbox area on the 2014 HRC bike. The real bike has a hole in the plastics to allow air into the airbox however the mxs model doesn't have the hole. Basically I either leave it how it is shown in my picture or make it exactly the same as the real thing and just have a white space where the hole would be. Opinions?
Still need to do a few other things such as the Rekluse clutch cover and exporting the bike with the header that doesn't wrap around the frame.
i did modification on yellow area for" more replicated "
red area need modification to be the same
and blue area isn't the same too , i tried to modify but i dont want lost time on it u will do it better than me

link of the topic : http://forum.mxsimulator.com/viewtopic.php?f=15&t=27353[/size] => new engine's sounds
-
Scotty226
- Posts: 2225
- Joined: Wed Feb 29, 2012 7:28 am
- Team: Crisp Graphics
- Location: Sydney
Re: Upcoming Skins and Shader Maps #2
The CRF logo really needs work to look like the one in the irl pic other than that it looks good!
-
BuzzedControlers
- Crushed Dissenter
- Posts: 174
- Joined: Sun Oct 06, 2013 10:19 am
- Team: StanceMoto|AUS|Owner
- Location: Adelaide, Australia
- Contact:
Re: Upcoming Skins and Shader Maps #2
Thats my last nameLynch wrote:My nameBuzzedControlers wrote:

-
crashreallyfast
- Posts: 286
- Joined: Fri Nov 30, 2012 10:28 pm
- Team: TwistMoto
Re: Upcoming Skins and Shader Maps #2
I'd leave it as is, Personally i believe that is a poor design compensation on the real graphics.BuddyTheElf wrote:I'm not sure what to do about the airbox area on the 2014 HRC bike. The real bike has a hole in the plastics to allow air into the airbox however the mxs model doesn't have the hole. Basically I either leave it how it is shown in my picture or make it exactly the same as the real thing and just have a white space where the hole would be. Opinions?
Still need to do a few other things such as the Rekluse clutch cover and exporting the bike with the header that doesn't wrap around the frame.

-
KTM57
- Posts: 13865
- Joined: Wed Jul 07, 2010 2:42 am
- Location: TX
- Contact:
Re: Upcoming Skins and Shader Maps #2
Err... what? A hole in the OEM plastics is a "design compensation?"crashreallyfast wrote:Personally i believe that is a poor design compensation on the real graphics.
This is a block of text that can be added to posts you make. There is a 255 character limit.


