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aeffertz
Posts: 4039 Joined: Sat Sep 06, 2014 7:01 am
Team: Studio ATE
Location: Wiscansin
Post
by aeffertz » Tue Feb 17, 2015 12:18 am
daffernn wrote: 'May be releasing them at the end of the season' KEYWORD 'May' also he said multiple times before he wasnt releasing them. thats why i put 'Could be wrong'
It was a direct response to his most recent comment:
137 wrote: I may be releasing all of these tracks in a big pack at the end of the season, but i'm still waiting on confirmation.
aeffertz wrote: That would be cool. The real life version have been a lot more rideable and smooth compared to the original maps.
Reading comprehension > You
bwilliams31
Posts: 18 Joined: Wed Sep 19, 2012 6:06 pm
Team: Privateer
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by bwilliams31 » Tue Feb 17, 2015 12:35 am
mixed a couple ktms together and threw some kawi parts handlebars,header pipe
PostenMX594
Posts: 34 Joined: Wed Sep 03, 2014 10:46 pm
Team: Privateer
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by PostenMX594 » Tue Feb 17, 2015 2:11 am
Atom6246 wrote: I like the shading on the boots but the shadow should be a little more stronger and not so much blur. Also your numbers should be a little bigger and thicker like this
Thanks for the tips, man. I normally get the shading pretty good but I can't always get the shadow to look perfect. and will do with the numbers.
aeffertz
Posts: 4039 Joined: Sat Sep 06, 2014 7:01 am
Team: Studio ATE
Location: Wiscansin
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by aeffertz » Tue Feb 17, 2015 4:38 am
KTM57
Posts: 13863 Joined: Wed Jul 07, 2010 2:42 am
Location: TX
Contact:
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by KTM57 » Tue Feb 17, 2015 5:32 am
I can see through your exhaust. You might want to get that fixed.
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MrMx198
Posts: 499 Joined: Tue Jun 05, 2012 11:20 am
Team: FlowTech
Location: Ireland
Contact:
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by MrMx198 » Tue Feb 17, 2015 3:20 pm
That's awesome!
MOTOZ293
Posts: 3073 Joined: Wed Mar 06, 2013 7:17 pm
Team: Hog Heaven Racing
Location: Ohio
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by MOTOZ293 » Tue Feb 17, 2015 5:01 pm
aeffertz wrote:
I DONT GET IT
aeffertz
Posts: 4039 Joined: Sat Sep 06, 2014 7:01 am
Team: Studio ATE
Location: Wiscansin
Post
by aeffertz » Tue Feb 17, 2015 5:17 pm
That slanted jump kills me every lap. I can't get it consistent at all, so it ruins the entire track for me.
It's tough.
mikehunt22
Posts: 266 Joined: Sun Dec 08, 2013 1:17 pm
Team: Privateer
Location: Southern England, UK
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by mikehunt22 » Tue Feb 17, 2015 6:18 pm
aeffertz wrote: That slanted jump kills me every lap. I can't get it consistent at all, so it ruins the entire track for me.
It's tough.
silverskate
Posts: 695 Joined: Tue Jan 07, 2014 12:13 am
Team: BikeGraphix
Contact:
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by silverskate » Tue Feb 17, 2015 7:59 pm
i am making the Troy Lee Designs Oujia, here the preview
mxsrider96
Posts: 3603 Joined: Mon Sep 10, 2012 12:15 am
Team: PoGo
Location: Indiana
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by mxsrider96 » Tue Feb 17, 2015 9:49 pm
Chandler Bloxom wrote:
You're shadow's a little messed up there... Not sure how to fix it, but it seems to be floating on nothing. It should bend on that jump
Chandler Bloxom
Posts: 285 Joined: Fri Nov 21, 2014 7:22 pm
Team: DaBaum Designs
Location: Terrell, TX
Contact:
Post
by Chandler Bloxom » Tue Feb 17, 2015 10:04 pm
mxsrider96 wrote: Chandler Bloxom wrote:
You're shadow's a little messed up there... Not sure how to fix it, but it seems to be floating on nothing. It should bend on that jump
Yeah I just Now Released that. Thank you man